Pitch: Apocalypse World

edited October 2010 in Pitch
Hey guys. I see there's an ongoing game of AW here. I was interested to see if anyone else wanted to start up a AW game with me. I'm down for MC'ing or playing. Whatev. I had been participating in a Wave game, but that folded after the announcement concerning Wave's end.

So, anyone interested?



  • Sweet! Anyone else? I guess 3 players and an MC would be the best.

    Christopher, do you want to be the MC or a player? If player, any dibs on a playbook?
  • Player, I think. I intend to MC eventually, but I want some more play under my belt first.

    And I'm flexible, so let's gather some other players first and let them have first pick. I'm playing a driver in a face-to-face game, so something different, but still pretty flexible.
  • Right on. Like I said, I don't mind MC'ing unless someone else is interested.
  • Interested! Me! I am! Me! Pick me!

    Yeah, I'd love to get in on this. I'm interested in being a player, particularly because I'm not sure I feel like I've internalized the MC tips well enough as of yet.

    If I were to play...I'm thinking it's between brainer, hardholder, and hocus. I think my first choice is hardholder, followed by brainer, followed by hocus.
  • edited October 2010
  • Not to go chicken-counting prior to the hatching season, but...

    I like the idea of the world with mountains and forests and so on. All white, cloudy days, with cold drizzle. Every day is the type of day that makes a forest into a shrine to sorrow, a melancholy wet-smelling labyrinth. Fog rolling in, hiding the things that lurk beyond the stone walls of the 'holds. Yeah, I like it.

    If you were going for a hardholder, yellowparis, then I'd be cool with going for a brainer.
  • edited October 2010
    Plugging in to what you guys are saying, I'm having some thoughts about setting and character.

    I'm wanting to play a Savvyhead who concentrates on psychic maelstrom stuff rather than fixing your old radios. There's still the workspace, so I'm thinking that we're sitting on a seed-bank, gene-lab, etc. kind of relic and I do stuff with that. And I think I'll "multi-class" for good extra moves. (Starting with Oftener right and Reality's fraying edges, probably.)

    I dig lots of fog. short mountains that rise out of the persistent fog. Lost hollows where some families live just like they have for two hundred years -- "what apocalypse?" And I'm imagining horses and carts as the normal modes of transport other than just walking.

    Also, this is the first time I've ever had an opinion about the psychic maelstrom. This time, I think it's lost souls. When the apocalypse hit (whatever it was), all those people died and whatever normally happened to them just kind of broke down. Hell, maybe that's what the apocalypse was. In any case, those dead folk are just hanging around -- barely at the edge of perception.

  • Since you guys already have enough characters, is it cool if I watch this game? I've been really enjoying watching the scene in our current game where my character isn't present.
  • edited October 2010
    Wow! Lots of responses since I last checked.

    So far I'm seeing:

    Christopher Weeks (Savvyhead)
    yellowparis (Hardholder)
    Saint Erebus (Brainer)
    Nuclear Bob

    Am I missing anyone? As far as I'm concerned, 5 players and an MC is fine. But, we can go less if you guys prefer.

    @ cwilbur and Nuclear Bob, do you guys prefer to play or MC?
  • Right on.

    Updated list:

    Christopher Weeks (Savvyhead)
    yellowparis (Hardholder)
    cwilbur (Gunlugger or Angel)
    Saint Erebus (Brainer)
    Nuclear Bob
  • Seems good to me. I especially like what Christopher was saying...definitely has a feel that our apocalypse has left the world looking like something out of Lovecraft. All cold, wet, Massachusetts and inbred fish-people living in holes. Plus, the Maelstrom as overcrowded limbo afterlife thing is nifty, too. Gives a whole new meaning to the broken down, ramshackle New England haunted house.

    Heh. A Brainer ghost hunter. Man, that could be fun. Gimme some jingle, and I'll clean them spookies outta yer hole.
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  • edited October 2010
    Posted By: yellowparischain link, cinderblock, plywood, and handmade barbed wire
    The image that I've been getting from our brainstorming is a bit different than this. I'd been more expecting: patched wrought iron, stone blocks, planks and hand-made barbed wire. Where are we on this kind of color? Yellowparis, are you invested in the look and feel that you described? I don't *need* it to be any particular way, but I do want to feel like we're on the same page. Thoughts?
  • Hmmm. I guess in the end, I'm cool with whatever yellowparis wants, but I do kind of agree with Christopher that it feels like we've been describing more of a gothic-y setting, or at least that's how I'm seeing it in my head. The stone blocks and wrought iron do feel more in tune with that. Burnt out remains of old manors, that kind of thing. But then, this could be built in the remnants of some military base or something, so the cinderblock and chain link might make sense. I dunno. I think I'm just here for the ghosts.

    For whatever reason, I am really digging on the idea of Gritch, the sneering, grunting psychic ghost hunter. Maybe I followed a trail of the dead all the way to the 'hold, and I've been doing my duty ever since. After the fight with Dog Head, there's been more'n enough leaks from the maelstrom to be causin' us some problems. Got my work cut out fer me, patchin' up the holes somehow. Plus, it don't hurt that it gives me an excuse to be goin' all over the 'hold, whenever I want. Git to see the pretties in their skivvies. Heh.

    Though, I could certainly take the brainer a different direction, if this sounds too goofy. Which I'll concede, it might.
  • I like it. All of it. We can fine tune details (like what materials the hold is and all that), but over the weekend go through your playbooks and create characters. We can go around and do Hx on Monday - or earlier if everyone gets their characters up. Where do we want to store characters? Send me an email or post them in a thread?

    Just remember the setting expectations.

    • Your characters don’t have to be friends, but they do have to know each other, and they should be basically allies. They might become enemies in play, but they shouldn’t start out enemies.
    • Your characters are unique in Apocalypse World. There are other medics, and they might even be called “angel” by their friends, but
    you’re the only angel. There are other compound bosses and warlords who might be called “hardholders,” but you’re the only hardholder.
    • Some of you get to choose armor. 1-armor can be whatever, it can be bulletproof vests, bike leathers, armored corsets, whatever. 2-armor,
    though, is serious body armor. Riot gear. I mean, it might be low-tech, it might be made out of a car or something, but the point is that you’re
    walking around in armor.
    • Hey, see where it says you have “oddments worth 3-barter” or whatever? Is there some medium of exchange you all use, or is it really one-time negotiated barter? Uncle, you’re the hardholder, is there something you use for currency in the holding? Or else Wilson, you’re an operator, is there some currency you like to take payment in?
    • I’m not out to get you. If I were, you could just pack it in right now, right? I’d just be like “there’s an earthquake. You all take
    10-harm and die. The end.” No, I’m here to find out what’s going to happen with all your cool, hot, fucking kick-ass characters. Same as you!
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  • edited October 2010
    Yeah, a thread. How are we tagging this game so that it won't get mixed up with the other AW game? I'm ready to enter my character stuff right away.

    ETA: Oh wait, is our game called "weird psychic mindfucks?"
  • Oh no. I was partially being facetious with the "weird psychic mindfucks" tag.

    Hmmm. A tag... suggestions? yellowparis, what's your hardhold called?
  • Do you have a name for this chateau? Or, do people call it/the area/region by some moniker? It might be a good tag.
  • Also, are there any new craters in that courtyard? And what from?
  • As far as character threads, how about we post each character in it's own "introduction" thread. You can copy/paste stuff from this thread and we'll talk more about your character in particular (by asking questions and whatnot).

    As soon as we figure a tag, and you get your playbooks figured out, go ahead and post your character's specs.
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