This will be our repository for custom moves in the game. Also, feel free to suggest custom moves here or modifications/additions to moves I post. I'll keep this first posted updated with all the moves.
The first time you gaze into the albino White's eyes, roll+weird.
On a 10+, your brain protects you and you see into White's soul. Treat it as though you'd rolled a 10+ to read her. On a 7-9, you're overcome with the urge to protect White when you're in her presence: if you do it, mark experience; if you don't you're acting under fire from brain-weirdness. On a miss, you're overcome with lust and take -1 ongoing to any attempt to seduce someone other than White until you prove you don't really love her.
When you open your brain to the psychic maelstrom aboard the Nimitz, but not in the control tower, you also subject yourself to unusual exposure to the psychic maelstrom and suffer Y-harm.
When an NPC suffers Y-harm, the MC creates her as a threat if necessary, and then chooses any or all:
She aggressively pursues her threat impulse. Make moves on her behalf as hard and as direct as you can.
Her sanity shatters. She is incoherent, raving, raging or unresponsive, alive but gone.
She abruptly changes threat type.
For players characters, when you suffer Y-harm, roll+Y-harm suffered (typically, roll+1). On a 10+, the MC can choose 1:
Youre out of action: unconscious, trapped, incoherent or panicked.
Youre out of your own control. You come to yourself again a few seconds later, having done I-dont-know-what.
Choose 2 from the 79 list below.
On a 79, the MC can choose 1:
You lose your footing.
You lose your grip on whatever youre holding.
You lose track of someone or something youre attending to.
You miss noticing something important.
You take a single concrete action of the MCs choosing.
On a miss, you keep it together and overcome the Y-harm with no effect.