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Angel special: If you and another character have sex, your Hx with them on your sheet goes immediately to +3, and they immediately get +1 to their Hx with you on their sheet. If that brings their Hx with you to +4, they reset it to +1 instead, as usual, and so mark experience.
Angel kit: To use it to stabilize and heal someone at 9:00 or past: roll+stock spent. On a hit, they will stabilize and heal to 6:00, but the MC will choose 1 (on a 10+) or 2 (on a 79):
they need to be physically stabilized before you can move them.
even narcostabbed, they fight you; youre acting under fire.
theyll be in and out of consciousness for 24 hours.
stabilizing them eats up your stock; spend 1-stock more.
theyll be bedridden, out of action, for at least a week.
theyll need constant monitoring and care for 36 hours.
On a miss, they take 1-harm instead.
To use it to speed the recovery of someone at 3:00 or 6:00: dont roll. They choose: spend 4 days (3:00) or 1 week (6:00) blissed out on chillstabs, immobile but happy, or do their time like everyone else.
To use it to revive someone whos died (at 12:00, not beyond): roll+stock spent. On a 10+, they recover to 10:00. On a 79, they recover to 11:00. On a miss, youve done everything you can for them, and theyre still dead.
Battlefield grace: while you are caring for people, not fighting, you get +1armor.
Infirmary: you get an infirmary, a workspace with life support, a drug lab and a crew of 2 (Jackson & Mox). Get patients into it and you can work on them like a savvyhead on tech.
Professional compassion: when you help someone whos rolling, you can choose to roll+sharp instead of roll+Hx.
Some Fool Done Gone and Fucked UpTouched by death: whenever someone in your care dies, you get +1weird (max +3).