[AW] Preparations Take Place



  • edited December 2010
    You hear Baby Duck in there. He's talking with Exit. You can tell it's Exit by his deep voice. You hear him trying to negotiate some time to speak with Uncle. Exit's telling him that what Kirk said is he may have to wait until after the strategy meeting about to happen.

    It sounds like Baby Duck might be interested in joining up with the Rough Riders, based on his tone.
  • That's...but...he...stay cool, Marlene. No good'll come of mucking things up now, and it would be nice to know where that bastard is all the time. Make it that much easier to put a bullet in him.

    Back to Kirk. "Anybody with me, or you just want a quick scouting report?"
  • "Uncle wants people in pairs. Pick someone to go with you. I don't care who. Just don't be alone. It'll be my ass."
  • "I'm guessin' Navarre's taken. Is the squad that was out with me off-duty, or can I have B again? I like the way B handled the grenade launcher."
  • "Navarre's watching the girl that witnessed the massacre. I just put him on duty. I think B should be fine. He's in Shag's squad, so just go tell him you're taking B."

    Kirk pats you on the shoulder.

    "Thanks, hun. If you need fuel, you know where to get it."
  • Fuel is definitely in order, but B can help carry it. "Any guess where they'd be, or should I just check the quarters?"
  • "B's probably back at the barracks getting some rest. Shag's in here with us waiting for Uncle. Try to get back as soon as possible, no doubt Uncle will want the low-down on what happened."
  • edited December 2010
    ETA: "Thanks."

    Marlene tries to not to look like she's affirming her hold on her gun as she steps into the room and looks for both Shag and Baby Duck.
  • Baby Duck is standing at a table, opposite from Exit. His back is to you. He's totally not expecting to be attacked. You could walk right up to him, and probably get the gun to his head and pull the trigger before anyone would know better.

    You don't see any others from his gang.

    Shag is sitting in a chair, nodding off.
  • This is tough. Marlene wants Baby Duck dead, but she's not usually the type to murder somebody who doesn't even know she's coming. That being said, it'd be about as much notice as Barney got, and more than that bastard deserves. But is it right? Marlene ducks back outside and tries to open her brain quickly, focusing as much as possible on the question: "Is this Baby Duck's last night on earth?"

    #DiceRoller( 2d6+2 ) (highlighted for 4)
  • Kirk's still standing outside. He's taking in the cool air, keeping an eye out for Uncle, but he doesn't even notice you slip out.

    Then, the fog comes rolling in. And, with it, a small army of spooks. Most of them are faces you recognize. Wilco, Topaz, Sandy, and more. And, still, others you don't recognize. It's the people Baby Duck and his gang have slaughtered in their raids and terrorizing.

    No doubt, not all of them are innocents. Surely, some of them belonged to other gangs, other bad peoples.

    But, it's clear they all want one thing. You feel it in their glares. Their hunger for it.


    Barney is conspicuously absent.

    The fog then seems to clear out. And, the spooks along with it.
  • He's killed many people, that was never in doubt. But how many spookies would line up for Uncle's execution? There aren't a lot of good men in this world, but you don't have to be a good man to make the world a better place if your interests line up right. Marlene's not ready to let go, but without Barney's guidance she's not ready to act either. She goes back to Kirk.

    "Shag's preppin' himself for the next sortie, if you know what I mean, so I'd appreciate if you filled him in when he wakes up. I'll get B and report back when we're done."

    Assuming no objection, Marlene heads for the barracks.

    Once she's out of Kirk's sight, she exhales slowly. Time was she couldn't have seen that rainsuit and not pulled the first trigger she could point at it, but tonight, the long view prevailed. She's Cooler than she used to be. She's seen a lot of action lately. A lot of killing. One might say she's a Combat Veteran.
  • "Yeah, that's fine."

    Ha. Nice. :)

    B's laid up in his bunk. He doesn't argue when you wake him. The two of you carry some fuel back to Barney without trouble and if you've got no other business, you're off to the Narrows.

    Where do you normally get your grenades for the grenade launchers? Seems like something Uncle might not have ready access to, considering his armory and short supply of ammunition. You might need a specialist. Or, maybe not.
  • I guess those don't have the "infinite" tag, do they? Sounds like a specialist would be in order. Since this is just a recon mission into relatively friendly territory, can we combine what few grenades are left into a single launcher, and hope that's enough? I could drop some jingle once I get back to the ship to speed them on their way. Maybe Imam knows where to get some?
  • Yup. That'll work. I was just curious if you had something in mind for where you got them. If not, Imam is probably your guy.
  • All right. Off to the Narrows to check for Gritch. Maybe I will get to shoot someone tonight.
  • Great. I'm putting you here now.
  • (Gotta catch me first! Meep meep PTANG!)

    (Those were roadrunner noises.)
  • Thanks, Marlene!
  • No problem.
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