Is it true everywhere, always? Was it true in the golden age of legend, when
life was kind? For certain its true here in Apocalypse World: some of us are
born and grow up and live without faces. We have things on the fronts of our
heads, of course, but theyre soft, malleable, expressive, revealing things,
they arent our faces. Our faces would be hard, ungiving, silent and stern,
they would be what we are. They would never flinch.
Kray -- The Faceless
Cool=0, Hard+3, Hot+1, Sharp-1
Look: man, showy armor, merciless eyes, huge body
Gear: fireaxe, armor of polished razordillo hide, Snickers owes me two barrels of the regular
It's battered. When someone sees me unmasked for the first time, they take s-harm. When I'm unmasked, I am:
- Grotesque. Every PC who sees me goes immediately to Hx+3 with me.
- Afraid. I take -1 ongoing until I cover my face again.
:If you and another character have sex, hold 1. If they get into shit, either you or they can spend your hold and you are there. (Springroll, Man, Wilson)Norman
: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 79, take a +1 if you do what it wants and act under fire if you dont. On a miss, it has its own agenda and act under fire if you dont follow it.
"When I do this, I just ask questions out loud; like I was talking to whomever is around -- but I'm not. And then I answer, but it's in this perfect little girl voice that no one would guess was possible for me to make."Rasputin
: shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1-armor. You still get shot and stabbed, bleeding just doesnt bother you that much anymore.Scent of blood
: at the beginning of the session, roll+weird. On a 10+ hold 1+1. On a 79 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.Beastly
: you get +1hard (hard+3).Juggernaut
: take -2 on all when you suffer harm rolls.Daredevil
: if you go straight into danger without hedging your bets: you get +1 armor. If you happen to be leading a gang or convoy, it gets +1 armor too.Oh yeah!
: roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 79 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. think smashing through walls or pushing through burned out husks of cars.
Hx: Nickel+1, Tavi+1, Wilson+2, Shade=0, Man+3, Rabbit+2, (Jake +1)
Experience: (X) () () () ()
___ get +1hot (max +2)
___ get +1sharp (max +2)
___ get +1weird (max +2)
_X_ get a new faceless move (Beastly)
_X_ get a new faceless move (Juggernaut)
_X_ get a new faceless move (Oh Yeah!)
___ get a gang (detail) and pack alpha
___ get a holding (detail) and wealth
_X_ get a move from another playbook -- Daredevil (The Driver)
___ get a move from another playbook*
___ get +1 to any stat (max stat+3)
___ retire your character (to safety)
___ create a second character to play
___ change your character to a new type
___ choose 3 basic moves and advance them.
___ advance the other 4 basic moves.
*maybe: Battle hardened,
NOT TO BE FUCKED WITH
, Merciless, Bonefeel, Lost, Frenzy, Casual brain receptivity
My level of addiction to Crocus Juice:
For my reference:
|SP ID||player name||playbook||character name|
|Michael Loy||Michael||Gunlugger ||Man|
"Session 1"A day in the life of KrayOmie Wise's "Fruit" Stand & The Tin ShackFollowing The Pack
"Session 2"Big Game Lodge Meetin' TimeIn Kray's Den of the Red Lamp Warrens