Man ♀ ♂
Cool =0, Hard +3, Hot -2, Sharp +1*
, Weird +2*
Man is a woman. Usually. Broadly speaking. At any rate, call her that for convenience's sake. She's built like a tree stump, thick and blunt, heavy bones wrapped in solid muscle. She works at whatever she can set her hand to, living among the tunnel dwellers. She's calm, quiet, sad-eyed, and utterly lacking in any sense of urgency. Most mistake this to mean that she's a little slow, which isn't at all accurate.
Man knows who she is, and she remembers her former life in outline. In some matters, she even remembers good detail. However, she does not know why she is here, out of the forest home, nor does she know if she's meant to ever return. She may be an exile, a spy, or something else altogether ... the relevant memories have been removed from her mind and isolated in the maelstrom by her brethren.
In any case, she's a natural at hunting megafauna. She can sense them moving, even understand the mood of the forest, locate many beasts just by the wakes they leave in the maelstrom. She's also built like the proverbial brick shithouse, and she's both unswervingly cool under pressure and utterly relaxed about dealing violence.
When she's out of armor, Man wears a sleeveless version of the crew's uniform (with a patch showing a knife and a revolver, crossed), but her armor is custom: people often think it's made out of the chitin of some giant insect, but that's not quite true. It's made of bits and pieces of scavenge, wood and leather and metal rivets coated in a sort of diamond-hard lacquer made from the excretions of some giant insect (2-armor). As if that were better.
It has a dark look, sometime black, but sometimes tinted with deep traces of color, sometimes iridescent, sometimes dull. It is fitted to her body, and probably nobody is exactly aware that she is naked underneath, that it mates to her skin with a fibrous weave of living tissues. When she opens her brain, she can feel its surface as if it were skin. It leaves marks on her when she removes it, but to most people they just look like some kind of ritual scarification.
Most of Man's weapons are local stock and manufacture, except for her many knives, which range in size from the fairly large to the extremely small (2-harm hand infinite). Each is carved down from glassy-looking shards of some kind of greenish resin, slightly translucent. Tiny beads of the same substance are embedded like body jewelry in her lip, her eyebrow, and the rim of her ear.
Laughing Woman (ref
Open Hand and Bright Morning (ref
She otherwise favors a battered old pre-apocalypse grenade launcher
(4-harm ap close area messy), as well as a short-barreled magnum caliber revolver
(3-harm ap close reload loud), for use as a deterrent and a last ditch defense. In her capacity as The Menagerie's heavy, she chooses shaped explosives and copper-jacketed hardened steel rounds for their armor-piercing properties.
Her barter is in the form of bits of forest dweller gear, tools, and remedies, which has more value that she'd expected down in the tunnels. [1-barter]- History -
Kray+3, Nickle-1, Rabbit+1, Shade=0, Tavi+2, Wilson+2
Gunlugger special: if you and another character have sex, you take +1 forward. At your option, they take +1 forward too.
When you do something under fire, or dig in to endure fire, on a 12+, you transcend the danger, the pressure, the possibility of harm. You do what you set out to do, and the MC will offer you a better outcome, true beauty, or a moment of grace.
When you try to seduce or manipulate someone, on a 12+, only if theyre an NPC, they do it, and furthermore you change their nature. Choose one of the following; tell the MC to erase their threat type altogether and write it in instead.
ally: friend (impulse: to back you up)
ally: lover (impulse: to give you shelter & comfort)
ally: right hand (impulse: to follow through on your intentions)
ally: representative (impulse: to pursue your interests in your absence)
ally: guardian (impulse: to intercept danger)
ally: confidante (impulse: to give you advice, perspective, or absolution)
When you open your brain to the worlds psychic maelstrom, on a 12+ you reach through the worlds psychic maelstrom to whats beyond it.
Angel kit: To use it to stabilize and heal someone at 9:00 or past: roll+stock spent. On a hit, they will stabilize and heal to 6:00, but the MC will choose 1 (on a 10+) or 2 (on a 79):
they need to be physically stabilized before you can move them.
even narcostabbed, they fight you; youre acting under fire.
theyll be in and out of consciousness for 24 hours.
stabilizing them eats up your stock; spend 1-stock more.
theyll be bedridden, out of action, for at least a week.
theyll need constant monitoring and care for 36 hours.
On a miss, they take 1-harm instead.
To use it to speed the recovery of someone at 3:00 or 6:00: dont roll. They choose: spend 4 days (3:00) or 1 week (6:00) blissed out on chillstabs, immobile but happy, or do their time like everyone else.
To use it to revive someone whos died (at 12:00, not beyond): roll+stock spent. On a 10+, they recover to 10:00. On a 79, they recover to 11:00. On a miss, youve done everything you can for them, and theyre still dead.
Battle-hardened: when you act under fire, roll+hard instead of roll+cool.
Insano like drano: you get +1hard (hard+3).
Lost: when you whisper someones name to the worlds psychic maelstrom, roll+weird. On a hit, they come to you, with or without any clear explanation why. On a 10+, take +1forward against them. On a miss, the MC will ask you 3 questions; answer them truthfully.
NOT TO BE FUCKED WITH: in battle, you count as a gang (3-harm gang small), with armor according to the circumstances.
Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf) with a capacity of 2-stock.
Unnatural lust transfixion: when you try to seduce someone, roll+weird instead of roll+hot.
[-] get +1cool (max cool+2)
[ ] get +1sharp (max sharp+2)
[ ] get +1weird (max weird+2)
[-] get a new gunlugger move (prepared for the inevitable)
[ ] get a new gunlugger move (bloodcrazed or
fuck this shit)
[-] get 2 gigs (fucking and technical work) and moonlighting
[ ] get a holding (detail) and wealth
[ ] get a gang (detail) and pack alpha
[-] get a move from another playbook (unnatural lust transfixion)
[-] get a move from another playbook (lost)
[ ] get +1 to any stat (max stat+3)
[ ] retire your character (to safety)
[ ] create a second character to play
[ ] change your character to a new type
[-] choose 3 basic moves and advance them
[ ] advance the other 4 basic moves
Other playbook moves: bonefeel, casual brain receptivity, deep insights, infirmary, juggernaut, lost, reality's fraying edge