Nickel is currently suffering from bruises to her shoulder and torso from rocks and a hard kick to the chest.
Nickel has had a painful and bloody bite to the lower leg from a maelstrom crazed man.BIO:
Ask anyone and she's just a weird kid who hangs around, but if you stop and think about it, that "kid" has been hanging around since just about anyone can remember. Somehow nobody thinks about it too hard though. Nickel is just part of the scenery around the tunnels, living in among the scuttlers and the daylighters, usually. Nobody's really sure if she's a boy or a girl, most people say she but honestly nobody would swear by it. But we'll stick with that for now.
You can often find someone playing happily with Nickel, dice, jacks, simple magic tricks, even just playing pretend. The toughest toughs of the 12th street station have done so on occasion. Something about that girl, play with her and just for a bit maybe you can forget your troubles.
Nickel tends to latch on to someone tougher than her, often someone little dim or at least open to manipulation. That might be Kray the faceless these days. She doesn't stick around too long any one place either, nobody's sure where she lives and if you pressed there's probably half a dozen people who THINK they're related to her some way or another.
Most people don't take her seriously at all, but she's got some insight. She can see things in people that she's got no business seeing. She can see the infection on people, the lingering badness of the outside hanging around people like a swarm of flies. Nickel is drawn to people but also afraid of them. They mostly bring her harm and fear but also moments of joy. Even so much as a moment of happiness to Nickel is a powerful drug worth all the pain people usually heap on each other. She's nervous and mistrustful by nature, often assuming the worst but never quite losing hope, but she is disturbingly fast to shift attitudes as people disappoint and occasionally surprise her. She has a deep admiration of the hunters who protect the hold, almost viewing them as figures of myth.
Name comes from a couple old coins she keeps on a chain, hole through the head on each. You can hear her jingling and she often can't seem to stand still. Seems they're a memento of her parents.
Appearing to be a kid of 12 or so, Nickel jingles when she walks from the coins on a chain around her neck and the apparent collection of old coins and metal trinkets in her pockets. She wears an adults heavy hiking jacket and a couple layers of fabric shirts underneath which might act as 1-armor against something non-gun. Old black jeans, and sandals. Often barefoot. She has a pale face with too-bright green very deep eyes and jet black hair cut short and close around her face. Her slight body makes her quick on her feet but by no means athletic or graceful. Shes actually a little oddly un-attractive, maybe it's the creepy way she looks at you, or the way she just won't stand still for a second when she gets excited.
Hidden Knives, pretty much anywhere there's some sharp object hidden.
Receptivity Drugs: These are pills or powders made from plant extracts. Nickel usually discreetly hides them in some flavorful drink.
Implant syringe: The natural stinger of some hand-sized forest insect. About 1/2 inch long and resembling rose thorns. Injected with a scratch or a puncture. Nickel holds them between her fingers and they're hard to see. Hurts like a bitch.
5-barter worth of a combination of metal trinkets and a selection of simple creature comforts. She's got a sack of coffee beans, some cocoa, stuff like that. She's got at least a few dozen old coins on her and treasures them.
Nickel has a nickel coin given to her by Shade. So far she hasn't put it down.Color note:
No especially high tech gear here, she's not a blinky-light technical brainer.Current XP:
(X) (X) (X) (X) ( )
Cool+1 , Hard-2, Hot-1
( ) Unnatural lust transfixion
( ) Casual brain receptivity
( ) Preternatural at-will brain attunement
(X) Deep brain scan
( ) Direct-brain whisper projection
(X) In-brain puppet strings
(X) Everybody Eats...
(X) Healing Touch
( ) get +1cool (max cool+2)( ) get +1sharp (max sharp+2)
( ) get +1hard (max hard+2)
( ) get +1hard (max hard+2)
( ) get a new brainer move
( ) get a new brainer move
( ) get 2 gigs (detail) and moonlighting
( ) get a holding (detail) and wealth
(x) get a move from another playbook [MAESTRO D': Everybody Eats...
- Roll+hot to know about people]
(X) get a move from another playbook [ANGEL: Healing Touch
- roll+weird to heal a harm segment]
( ) get +1 to any stat (max stat+3)
( ) retire your character (to safety)
( ) create a second character to play
( ) change your character to a new type
( ) choose 3 basic moves and advance them
( ) advance the other 4 basic moves
1. Open my brain (Weird) : A day in the life of Nickel
2. Open my brain (Weird) : Omie Wise's Fruit Stand & The Tin Shack
3. Deep brain scan (Weird) : Omie Wise's Fruit Stand & The Tin Shack
4. Act under fire (Cool) : Omie Wise's Fruit Stand & The Tin Shack
5. Open my brain (Weird) : Nickel's Tour of 12th Street Station (Advance: Get a move from another playbook | Everybody Eats...)
6. Open my brain (Weird) : Nickel's Tour of 12th Street Station
7. Open my brain (weird) : The Mandiboar
8. Hx with Kray resets from +3 to +1 : End of session 1
9. Hx with Rabbit resets from +3 to +1 : End of session 1
10. Everybody Eats... (hot) : The Lodge (Advance: Get a move from another playbook | Healing Touch)
11. Read the sitch (Sharp) : The Lodge
12. Manipulate (hot) : Big Game Lodge Meetin' Time
13. Read a person (Sharp) : Big Game Lodge Meetin' Time
14. Everybody Eats... (hot) : The Lodge