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When you suffer Ψ-harm, roll+Ψ-harm suffered (typically, roll+1). On a 10+, the MC can choose 1: Youre out of action: unconscious, trapped, incoherent or panicked. Youre out of your own control. You come to yourself again a few seconds later, having done I-dont-know-what. Choose 2 from the 79 list below.On a 79, the MC can choose 1: You lose your footing. You lose your grip on whatever youre holding. You lose track of someone or something youre attending to. You miss noticing something important. You take a single concrete action of the MCs choosing.On a miss, you keep it together and overcome the psi-harm with no effect.
When someone is exposed to Marshmallow juice, his mind everts. The contents of his brain spill out into the maelstrom, and he takes s-harm as his thoughts start sloshing around the vicinity. Augury can be used on him as if his brain were part of (not merely connected to) the maelstrom.Also, when you are exposed to Marshmallow Juice, roll+weird. On any hit, it's an amazing trip, and if someone else is doing the juice with you, you can be all telepathic and stuff with them. On a 10+, the experience is fully lucid: you don't take s-harm, and you can also use augury for the duration. If you miss an augury roll, you have no antenna, so anything bad happens directly to your brain and its contents.When an NPC is exposed to Marshmallow juice, they generally (but not always) have an amazing trip, with telepathy, brain sex, etc.
When you reset Hx with someone from +/-3 to +/-1, ask them any question you like.