Cool +2 Hard +1 Hot = +1* Sharp +2* Weird +1
* - highlighted
Harm - 1Moves:
* Professional Compassion (you can choose to roll+sharp instead of roll+Hx when you help someone whos rolling.)
* Healing Touch
* Easy to Trust (Operator Move - When you try to seduce or manipulate another players character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot.)
* Infirmary (you get an infirmary, a workspace with life support, a drug lab and a crew of 2 (Shigusa & Mox, maybe). Get patients into it and you can work on them like a savvyhead on tech (cf).)
* Oftener Right (Savvyhead Move: When a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle)
* Advance Three Basic Moves: Read a Person, Read a Situation, Seduce or Manipulate a Person
* Custom Move - One Gabe-two bodies
* Custom Move - Servant of the Island - Session 4 Favor Count +0
(When you are a Servant of The Island keep a pool of favor that starts with 1 in it. At the beginning of each session roll+weird. If you get a 10+, add +2favor. If you get a 7-9, add +1. On a 6- you take none this session. You may spend favor any time you attempt to render aid to someone, after you roll. A point of favor turns a 6- into a 7-9 or a 7-9 into a 10+. If The Island gives you direction and you refuse to serve, trying to accomplish anything else is acting under fire. )HX:
+0 with Brick, +1 with Pity, +2 with Pandora, +3 with Sundown and +1 with Rhyme
+2 with Merry,
experience (X) ( ) ( ) ( ) ( ) >>improve
__ get +1sharp (max sharp+3)
X get +1cool (max cool+2)
__ get +1hard (max hard+2)
X get +1hard (max hard+2)
X get +1weird (max weird+2)
X get a new angel move
__ get a new angel move
__ get 2 gigs (detail) and moonlighting
X get a move from another playbook
X get a move from another playbook
X get +1 to any stat (max stat+3)
__ retire your character (to safety)
__ create a second character to play
__ change your character to a new type
X choose 3 basic moves and advance them.
__ advance the other 4 basic moves.
X Custom MoveXP Earned : 46 total earned, 9 advances taken
(Session/Scene): (1/1), (1/1), (1/2),(1/4),(1/4), (1/5), (1/5), (2/1), (2/1), (2/1), (2/1), (2/3), (2/3), (2/3 when I begged for one from ML), (2/3 when I gave Rh earplugs for Pi), (2/3), (2/3), (2/3), (2/3 geting one from Rh for a good read on Su), (2/3 fulfilled Su's manip), (3/3 for Weird healing), (3/3 for Acting Under Fire), (3/3 for Cool used for Manip), (3/3 for Cool used for Manip), (3/4 Weird used for 2nd Venom heal), (3/5, 3/5 two Weirds for Augury use twice), (3/4 Weird for another Augury), (3/6 Weird for an opening of the brain), (3/7 seizing a gun by force), (3/10 giving in to Pity's Seduction), (3/10 for giving into Sundown's Manipulate), (3/7 making a Weird roll for augury), (3/12 making a Weird roll for Healing Touch), (3/12 rolled Sundown's Hx over when I took Harm from healing her), (3/12 giving in to Sundown's Seduction), (post session 3 reset of Hx with Rhyme when he gave me +1 Hx), (post session 3 reset of Hx with Pity when she gave me +1 Hx), 4/1 Reading Clove, 4/3 Reading the military guys who took Pan away, 4/5 Healing Venom (with a 10!), 4/6 Reading Tarantula, 4/6 Reading Sitch, 4/6 Reading mechanic girl, 4/6 trying to Manip Staple (the mechanic girl), 4/7 Rhyme gave Gabe an XP for doing something he liked (ouchstone thing), 4/8 Read a Sitch (failed)Look:
Man, utility wear, haggard face, clear eyes and big body
Gabe is twenty-four years oldGear:
Angel Kit, stun gun
Angel Kit Stock: 2
Gabe was trained by a old vet... that's a veterinarian, not a war vet. He continually seeks more knowledge about medicine, trading barter for books and instruments, but it is never enough. He never has enough supplies to keep everyone from being lost and sick. It has begun to wear on him. But that struggle has been compounded by his recent discovery of his power to lay on hands. He has no idea where it came from or why he can do it or what it means. It scares the heck out of him. He imagines that he is taking on their ailments each time, but what he doesn't know is that he is truly risking his and his patient's brain to the psychic maelstrom. When he loses in that struggle and does great harm to a patient, if that ever happens, it will tear him up inside.
Gabe grew up on the beaches here and was friends with Rhyme. When they were younger, they built a brick house together. But Gabe became restless and left to go inland, away from the surf and waves. That's when he met up with the vet (funny how Gabe can't remember his name... he just called him the vet, he recalls). They worked together until the raiders came. Gabe watched as his mentor and friend was killed. After hiding, he gathered what supplies he could carry and wandered back to the beach.
A few months ago, Gabe found a boy who had been cut up by someone and he was able to draw out the boy's pain and heal him. The experience left Gabe scared and disoriented. He's kept it quiet for the most part, telling only his old friend Rhyme. And the ocean.
That day when Gabe "magically" healed the boy (his name was Orange Julius), he went down to tell the ocean because he hoped it would take it away from him. Instead, one of the lost overheard him, an old fisherman called Grip, a gnarled and calloused man with a paunch and a permanent sunburn.
Grip clapped him on the back like an old fishing chum, laughed at his pain and said, "Jess, you don't know a good thing when you see it. You've caught the big one you've been fishing for all your life and you're whining about not having a big enough boat to carry it home. Be careful nobody hear you complaining, they might steal your fish."
Through tears escaping his eyes unbidden, Gabe saw Grip's words as comfort and wisdom. Its been the one thing he holds onto amidst his fear of his growing power.
Soon after finding out about his "healing power", Gabe heard about Pity and her Weird powers. He's spent what little time he has when he isn't healing or patching up gang members or working with Merry or trading for books just watching Pity and doodling in his notebook. He thinks she is fascinating. He sees her power as a way to help the lost cope with their own pain, by giving them a sense of purpose in their darkness.
He also thinks Pity could help him understand his own power. When he's honest with himself, Gabe also thinks he's stupid for finding her power so attractive, like he's some kind of firefly attracted to a honking big bug zapper.
Gabe spent some time listening to Always, which put him in an odd place between the two major Weird powers. Gabe found both of them compelling in their own ways, but Always gave up his power to Pity and now his importance has diminished.