Astrafel the bard
You know, theres actually a very funny story behind that. Lord Malthus, Bringer of Water, and He Who is Wreathed in Basil had assembled his troops on the bank of the Ganthas River. What he didn't know, of course - and this is where it really gets good - was that...
Look: Knowing Eyes, Wild Hair, Traveling Clothes, Thin Body
If you're looking for Astrafel, he's probably in the back with Ovid chatting about something or other. Yeah, that's him, the skinny one. Astrafel sure does love that fiddle, carrying it all the way out here and not even for a moment letting it out of his sight. Only Ovid has even seen inside the case... Astrafel can be kind of cagey at times but man is he good for a story once he gets going. You'd think he'd get them all mixed up but he soaks up everything like a sponge, maybe it's cause he's an elf. By the way, if he ever tries to tell you the one about Lord Kandle and the dwarf egg, don't fall for it - turns out it was just a rock.
Str: 8 (-1) Dex: 13 (+1) Con: 9 (+0) Int: 15 (+1) Wis: 11 (+0) Cha: 17 (+2)
HP: 11 (11 max)
XP: 1 (Lvl 2)
When you avoid a conflict or diffuse a tense situation, mark XP.
I have a long-standing bargain with Diana.
I sang stories of Elohiir long before I ever met them in person.
I am writing a ballad about the adventures of Elohiir.
Ovid trusted me with a secret.
Siggrun: +/- 0
Gear: (Load = 6)
A fiddle (never before played, 0 wt), Long Sword (Close, +1 damage, 2 Weight), Dagger (Hand, 1 wt), Dungeon Rations (5 uses, 1 wt), Bandages (3 uses, slow, 0 wt)
When you Spout Lore you can add Whats its history? as one of your options.
Arcane Music (Cha)
When you weave simple tones into a basic spell, choose an ally and an effect:
- Heal 1d8 damage
- +1 Forward to damage
- Send them a short message that no one else can hear
- The next time the target is Aided, on a success they get +2 instead of +1
Then roll+Cha. On a hit, the ally gets the selected effect.
On a 7-9, your music also draws unwanted attention.
When you first hear of a notable far-off location, ancient artifact, or person of legend you can Spout Lore about it. You dont need to observe or interact with it.
When you ignore all else and perform your art, roll+Cha. On a 10+ a number of targets equal to your level+1 can do nothing but pay attention to you until they are placed in immediate danger or you stop playing. On a 7-9, one target can do nothing but pay attention to you until they are placed in immediate danger or you stop playing.
Tricks of the Trade (Dex)
When you pick locks or pockets or disable traps, roll+Dex. On a 10+, you do it, no problem. On a 7-9, the GM will offer you two options between suspicion, danger, or cost.