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A goblin sky-sailor and pilot of The Owl
Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, Maps, Atmospherics, The Owl, Battle, [Ramming]
Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]
Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth & Claws, Mimic Shape, Reckless, [Connections]
Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]
Tags in [brackets] are qualities you dont have yet. You can buy them with advances. See the Rules Summary below, under Keys.
Key of the Daredevil
You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts).
Buyoff: Be very very careful.
Key of Conscience
You dont like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someones life for the better
Buyoff: Ignore a request for help.
Key of Banter
You have a knack for snappy comments. Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon.
Buyoff: Everyone groans at one of your comments.
Key of Guardian
You are The Owl's protector. Hit your key when you make a decision influenced by keeping The Owl safe or protect her from harm.
Buyoff: Sever your relationship with "the Lady."
Secret of Shape Warping
As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.
Secret of the Lucky Break
Once per session, you can keep your pool dice when you succeed (so go ahead and use em all).