[Island] Pandora

edited August 2011 in Out-Of-Game

image image

Cool=0, Hard+1*, Hot+2, Sharp+1, Weird+1*
Current Barter: [ ] [ ] [ ] [ ] [ ]
Current XP: [-] [-] [-] [ ] [ ]

A woman with a slim body, all slinky and handsome in scrounged (or gifted) luxe wear, with a beautiful face and cool green eyes.

A sleeve pistol (2-harm close reload loud), a skin & hair kit (applied valuable +1hot forward), and a pet (valuable alive).

- History -
Brick+1, Gabe+2, Merry=0, Pity=0, Sundown-2
Skinner special: If you and another character have sex, choose one:
• You take +1 forward and so do they.
• You take +1 forward; they take -1.
• They must give you a gift worth at least 1-barter.
• You can hypnotize them as though you’d rolled a 10+, even if you haven’t chosen to get the move.

When you hypnotize someone, they become fixated upon you. Hold 3. They can spend your hold, 1 for 1, by:
• giving you something you want
• acting as your eyes and ears
• fighting to protect you
• doing something you tell them to

For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
• they distract themselves with the thought of you. They’re acting under fire.
• they inspire themselves with the thought of you. They take +1 right now.

On a miss, they hold 2 over you, on the exact same terms.

• Brick: 3 hold [-] [ ] [ ]
• Vega: 3 hold [ ] [ ] [ ]
An arresting skinner: when you remove a piece of clothing, your own or someone else’s, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.
Infirmary: you get an infirmary, a workspace with life support, a drug lab and a crew of 2 (Shigusa & Mox, maybe). Get patients into it and you can work on them like a savvyhead on tech.
Lost: when you whisper someone’s name to the world’s psychic maelstrom, roll+weird. On a hit, they come to you, with or without any clear explanation why. On a 10+, take +1forward against them. On a miss, the MC will ask you 3 questions; answer them truthfully.
[ ] get +1cool (max cool+2)
[ ] get +1cool (max cool+2)
[-] get +1hard (max hard+2)
[-] get +1sharp (max sharp+2)
[ ] get a new skinner move (breathtaking)
[ ] get a new skinner move (?)
[-] get 2 gigs (detail) and moonlighting
[ ] get followers (detail) and fortunes
[-] get a move from another playbook (infirmary)
[ ] get a move from another playbook (*)

[ ] get +1 to any stat (max stat+3)
[ ] retire your character (to safety)
[ ] create a second character to play
[ ] change your character to a new type
[ ] choose 3 basic moves and advance them
[ ] advance the other 4 basic moves

* in-brain puppet strings, merciless, norman


  • edited January 2012
    facilities: crew (Venom and Venom), drug lab, life support

    When you go into your workspace and dedicate yourself to making a thing, or to getting to the bottom of some shit, decide what and tell the MC. The MC will tell you “sure, no problem, but…” and then 1 to 4 of the following:

    • it’s going to take hours/days/weeks/months of work;
    • first you’ll have to get/build/fix/figure out ___;
    • you’re going to need ___ to help you with it;
    • it’s going to cost you a fuckton of jingle;
    • the best you’ll be able to do is a crap version, weak and unreliable;
    • it’s going to mean exposing yourself (plus colleagues) to serious danger;
    • you’re going to have to add ___ to your workplace first;
    • it’s going to take several/dozens/hundreds of tries;
    • you’re going to have to take ___ apart to do it.

    The MC might connect them all with “and,” or might throw in a merciful “or.”

    Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing itself. The MC will stat it up, or spill, or whatever it calls for.
  • edited January 2012

    - profit: 1-barter
    - catastrophe: entangled ... it should have been impersonal, but no, someone’s emotions come into play. The crew’s, the client’s, or someone’s attached to the client. (Is it your emotions?)
    - unworked: n/a

    Pursuing luxury
    - profit: beauty in your life.
    - catastrophe: you wind up in a bad spot.
    - unworked: your life remains ugly, inconvenient and unsatisfying.

    Technical work (psychic services, a little medicine and engineering)
    - profit: 2-barter
    - catastrophe: shut out ... you've done your part, but some other asshole has undercut you and shut you out. Now you’re stuck with the labor or the goods, and no buyer who’ll make good.
    - unworked: n/a
    Moonlighting: whenever there’s a stretch of downtime in play, or between sessions, choose a number of your gigs to work. Choose no more than your juggling. Roll+cool. On a 10+, you get profit from all the gigs you chose. On a 7–9, you get profit from at least 1; if you chose more, you get catastrophe from 1 and profit from the rest. On a miss, catastrophe all around. The gigs you aren’t working give you neither profit nor catastrophe. Whenever you get a new gig, you also get +1juggling.
  • edited August 2011
    It's an uneventful afternoon, so I'm going to start in on this.

    A hoarder:

    • Name

    Pandora. I guess I'm taking from the Touchstone list, rather than the Hoarder list, but that's fine.

    • Look

    A woman with a slinky body in luxe scrounge wear, with an eager face and big green eyes. She's roughly the same age as Rhyme (and I think Gabe?), 24 or 25, thereabout. Since she got tired of the beach and settled up in Georgetown, she's been comfortable, well-dressed and taken care of, embedding herself in the town's power structure. She looks good, happy.

    • Stats

    Cool+1 Hard-2 Hot+1 Sharp+1 Weird+2

    If she's going to hurt someone, she'd rather do it in controlled circumstances ... she's not very Hard at all.

    • Moves

    I choose Acquisitive Eye, and then one more. If allowed, I think I want to take Hit the Books from the wurm ...
    Hit the books: When you go into your hoard and look for something useful, you can browse relevant books and archives for useful knowledge. On a hit, you can ask the MC questions based on the materials you’ve found. On a 10+, ask 3. On a 7-9, ask 1 and your hoard now desires further knowledge on this subject (+1hunger).
    • What is the proper name for X (specify)?
    • What is the scientific process that makes X happen (specify)?
    • What does history teach us about people like X (specify who)?
    • What is the recommended way of resolving X problem (specify)?

    Whenever you leverage this knowledge to convince or gain the respect of others, take +1. On a failure, your hoard lacks relevant information and is now ravenous for it (hunger+4).
    ... because I think her hoard is partly/chiefly a collection of records and samples.

    Otherwise, probably Sticky Fingers.

    • Gear

    What gear? I've got a hoard, so what do I need with gear?

    • Hoard

    My hoard contains:
    - books, maps, drawings & photographs,
    - plant, animal & human specimens,

    ... and something else. I'm not sure what. So far, it's fairly clinical and technical, so maybe more of the same: technology and electronics or tool and instruments. But maybe a different flavor instead, more sensual, like art and fetish objects or intoxicants and delicacies.

    My hoard is also voracious, so that I have to act under fire when I ignore its demands. Actually, there is no difference between the hoard's demands and my own urges: the hoard is just my own subconscious magnified and reflected into the maelstrom. When it names a thing that is wants, it's not a whisper in the back of my head, it's simply a desire that I can't control.

    My hoard may also be meticulous (anything I return to the hoard must be in perfect condition) or beautiful (NPCs who see my hoard envy and desire it). Not sure, and it's not necessary that it be either. It's certainly not independently conscious because see above.

    • Hx

    I think I keep my hoard secret, so everyone would have Hx+1 with me, modified appropriately by their playbooks.

    Then I need to judge each of you rich or poor in terms set by the qualities and substance of my hoard. Unfortunately ... yeah, you're all poor, I'm pretty sure. I'd like to judge someone rich, but man. You really aren't. So I'd take -1hx with each of you, and you'd each give me either Hx-1 or Hx+1, depending on whether we're acquainted or not.
  • edited August 2011
    I have been gone from the beach house for several years, but less than a decade. Six to eight years, perhaps. I was the third to leave: you had been gone for a couple years, Gabe, and we had lost Burn just months before. I decided that I was done with living on the beach, that I didn't need to keep the rest of the family so close anymore, and so I left.

    I went up to Georgetown to find a more interesting, more beautiful place in the world. I wanted to leave behind the hardscrabble life on the beach, I wanted to learn, and to love, and to be comfortable and taken care of. I think my mother would have wanted that for me. And I did not think that my new family would begrudge me a good life. Well. Clarity did, somewhat, but she always was controlling, wasn't she?

    I was ... sixteen? Seventeen? Young, pretty, and psychic. I played at fortune telling for a bit, and I toyed with the patronage of some of Georgetown's powerful men. I fared better than most, selling my services in exchange for comfort and security. They were happy to pay: I was special to them. I was something they had never seen before.

    But that's not my life here. Early on, I found something so much better: I found the crypt.
  • Gabe has a collection of medical books and maybe specimens -- depending on what that means. Actually, what does it mean in your case? And Always has a collection of human specimens if his cult counts. Brick, too, but less so.
  • edited August 2011
    I think Jake actually did consider Rabbit rich in the Menagerie, on that logic.

    But Jake was older, and more evil. Pandora's less interested in human specimens, at the moment. So that leaves Always and Brick both scrabbling around in the dirt, just with other people along for the ride. If they actually had servants, or something like that, it might be different.

    Mainly, Pandora's interested in tangible knowledge (books, etc). If I dropped the 'tangible' from that, it might open things up a bit, but that doesn't seem to really fit the spirit of the hoarder. Also, I'm leaning toward taking art & fetish objects as her third item category, so also things of beauty. Or if I go for tech or tools, maybe that instead. Gabe is probably best in that, but I dunno. My impression is that he has a handful of books, which is respectable, but he's maybe not rich in them.

    What does Gabe have? Books, records, art? I know he does art himself, so that's also something.
  • With the tidal wave, not sure of what's left for Gabe. His room was on the ground floor, flooded out. He'd be able to scrounge the thicker books and some of his pieces weren't on paper, like the headboard. But he's lost a great deal of his art and books, I would think.
  • edited August 2011
    I rephrased the bit above ("I have been gone from the beach house ...") a little, mainly to eliminate any explicit mention of prostitution. Sex is probably a part of what Pandora's done, but not very much. There's maybe one to three important people around town that she claims as personal patrons, and she might've fucked any or all of those, but it's not like she's been passed around the town.

    She's a lot like a kept skinner. She is involved in her patron's or patrons' lives as 'an enlivening presence', she entertains groups for them (in a conversation-and-service sense, not a music-and-dancing sense), and then sure, sometimes there's a night of intimate companionship.

    Who's important in Georgetown, who might be a patron?

    Her hoard is going to be fairly clinical. The books and specimens, and then I'll drop the thought of adding in art and whatnot. In that light, we'll say that the hoard is also meticulous: "when you return something to it, it must be in perfect condition". Everything's all neatly preserved and carefully filed, in archival condition. And I think I'll add "relics & waste of the golden age past" as her third category.
  • edited August 2011
    "The crypt" is under Georgetown, cut into the rock of the island. It was originally an old Cold War bomb shelter, fell out of maintenance for a couple decades after the Cold War, and eventually got attention and upgrades into a modern Nuclear/Biological/Chemical shelter. And at some point (perhaps about fifty years ago?), it was used to some other purpose, something that made the maelstrom touch it too closely.

    Whatever that was, there's no physical sign left: its handful of chambers were left bare, empty of all but the occasional bit of refuse. Still, there's been something strange about it as far back as the Georgies can remember. They talk about it like it's haunted, and people have been known to go in there and come out mad, or not at all. It's been largely left alone, though the dregs of Georgetown - the people with no other real shelter - would often huddle down there when the storms rolled in off the sea.

    Pandora was one of those people, briefly, before she charmed her way into the town's graces. But coming from the beach, from the company of her family of weirdos, the crypt's strange reputation didn't frighten her. In fact, she found it fascinating, and she visited again and again - even after her fortunes began to improve.

    Back then, it was a handful of rooms and short halls, a few heavy airtight doors, and a defunct mechanical room with a generator, plumbing, HVAC, and heavy-duty air filtration and water recycling. It was all empty and dusty, with animal traces in the corners and piles of rags in the first couple of rooms, where the vagrants would hide from the storms.

    At one point, there's a concrete ramp down from the surface to a small loading dock, and there's also a separate stairwell access to the surface: a big, heavy, double-door hatch that now serves as Pandora's main entry/exit.

    That was then. Since then, it has grown somewhat ... stranger. The handful of chambers seems to have grown, organically, into a somewhat larger complex. It seems as if for everything Pandora has added to the hoard, a half-dozen new items have appeared of their own accord. And except in just the first couple of rooms, doors do not always lead to the same place, and rooms and items appear and disappear.

    Even Pandora can't freely navigate the crypt, and something that she files away may as well cease to exist, swallowed by the maelstrom If she really wanted to, she could possibly use the family's bond to isolate something from the hoard via augury ... but she generally doesn't want to.

    The key to the crypt is the file room, one of the first chambers in the complex. It's a stark, pale room with smooth concrete, catalog cabinets in chipped grey steel, and a simple steel table in the center of the floor. The catalog cabinets line the walls, hundreds of drawers and racks that slide out to reveal card catalogs, file folders, racks of slides on illuminated backings, and even drawers and drawers of biological samples: spots of blood and bits of fiber mounted to glass microscope slides. Each file and slide is labeled with coding, directions that can be used to find a cataloged item elsewhere in the crypt.
  • edited August 2011
    The crypt, the maelstrom, and Pandora's own subconscious urges are, together, the hoard. The hoard's hungers are her hungers, and so she lives her life in the grip of nearly uncontrollable desires and urges. Though it's rare that she bothers to even try to control those urges.

    The hoard has not yet accepted a human specimen. It's simple ... she just hasn't had sex with very many people, and sex is the only way for her to determine whether the hoard will accept a person, or not. The handful of people she's fucked haven't fit the bill, because of bad luck, high standards, or perhaps because she's subconsciously unprepared to feed a human being to the hoard. Or maybe it's just that she hasn't had much satisfaction in bed. *shrug*

    Further, the hoard has never offered her a human specimen when she went looking for something useful. It could do that, since the hoard's contents don't necessarily have anything to do with what she's put into the hoard, but so far it hasn't. Maybe it needs to be primed with a viable human sample, or maybe it just hasn't come up yet.
  • edited August 2011
    Pandora was one of those people, briefly, before she charmed her way into the town's graces. But coming from the beach, from the company of her family of weirdos, the crypt's strange reputation didn't frighten her. In fact, she found it fascinating, and she visited again and again - even after her fortunes began to improve.
    For months she visited, exploring the crypt's corners. She had come to Georgetown to learn, to grow, and somehow there was something new to be found every time she returned, over and over: fragments of old records, the detritus of the golden age past, and strange things living in the dark.

    As she explored, the crypt grew more complex, and she began to grow more obsessed, each working on the other, the maelstrom working on both, and they twisted together more and more tightly, becoming one, both a mind and a place. And then, one day, she found a room that had not been there before. It was the catalog room, the file room, and at that time it was empty and hollow. She saw it, and she thought that it was perfect.

    • Pandora hungers for books, maps, photographs, and other records of past and present. She files them away, carefully indexing them in card catalogs and taking slides of the maps, photographs, and similar visual records.

    • Pandora hungers for living things. She pins them to boards, preserves them in tanks and jars, secures them in cages, and locks them in cells. From each, she takes a drop of blood or some other sample, preparing the samples and mounting them on microscope slides.

    • Pandora hungers for the remnants of the past: documents, artifacts, even the occasional bit of weird psychic tech or other strange artifact of the end times. She stores them away, documenting them thoroughly and filing the records away in her cabinets.

    A place for everything, and everything in its place: all meticulous, always precise. And once it is filed away, she moves on, forgetting, the thing's physical existence lost in the crypt and swallowed by the maelstrom. It's not really about learning anymore. It's about consuming, and hoarding.
  • I'm thinking stuff up about how this works with the maelstrom as I've been establishing it, mostly behind the scenes. One thing that might intersect some of this is that I think Igor was in something like the hoard, certainly in something connected to the maelstrom, and it might be interesting to think about what the connections between Ciggy and Pandora or Igor and Pandora are.
  • You mentioned the maelstrom messing around with human nature too, and this is something along those lines, at least.

    Though, I'm finding myself in a place where I'm not sure that I want to start as a hoarder. I started out re-imagining a younger Jake with somewhat different obsessions, but I think what'd be more interesting me here would be if Pandora isn't so obsessed and controlling yet, but she's on the path to become so.

    So I might want to start with another playbook and then play a hard downward spiral toward switching toward hoarder. Or not, I suppose, if something happens to put her in a sudden and drastic change of direction, but probably.

    In that case, she might be in the crypt, she might have found the catalog room, but she hasn't crossed a line or hit a critical mass: the place is touched by the maelstrom, and she is collecting and filing and hoarding, but there isn't a "hoard" yet, just stuff.

    She'd be either a skinner, or she'd be a savvyhead with a workspace down in the crypt. I'd planned to quickly pick up an infirmary in any case, more to study things than heal them, so savvyhead would work well with that. And she acts a lot like a skinner anyway, so there's that too. Both of those feel closer to what Pandora is like right now than a full-blown hoarder.

    Still, this is somewhat playing the long game, which is against my general attitude for pbp. It feels kind of right, though.


    Skinner: Cool=0 Hard=0 Hot+2 Sharp=0 Weird+1; woman, luxe wear, sweet face, bright eyes, quick hands, young body; lost, an arresting skinner; sleeve pistol?, a pet, something else.

    Or savvyhead: Cool-1 Hard=0 Hot+1 Sharp+1 Weird+2; woman, vintage wear plus tech, pretty face, quick eyes?, slight body; spooky intense?, reality's bleeding edge; workspace: a relic (archive), machining tools?, a darkroom; a piece of three of normal gear or weaponry.
  • (Skinner)
  • I've been thinking about the long game a lot. I want to figure out how Sundown can do things more covertly. Some way to interfere more effectively with reads, or otherwise obfuscate her thoughts, would be nice and seem fitting for a psychic.

    Also, some way to covertly plant puppet strings? Maybe a variation of the move, or maybe I just roll twice, and the second time the command is "don't consciously remember that I told you to do that?" Not sure.

    Also, does opening basic moves affect whispers or receptivity?
  • Opening advanced basic moves totally does affect things like whispers and receptivity. You're still using the basic moves, just with some tweaks.

    The hocus move seeing souls could be what you want. Roll+weird to interfere (or help), so you'd be very reliable at interfering with stuff (including reads).
  • Good point, I'll think about taking that, thanks.
  • I like the direction that takes. A skinner heading toward hoarder (or really, anything heading toward anything) is more interesting than a single thing. I'm kind of wondering about the necessity of having to lose the old you during playbook change. I get how that forces/requires dramatic transition and that's a certain kind of color built into the game, but I'm not convinced it's the only/best color.
  • Right now, Pandora's living like a skinner, being smart and hot and clever for whomever can afford that kind of thing around here. But she takes pay in books and relics, and on her own time she goes down into the crypt and studies the archives. She's more interested in that kind of thing than in manipulation and influence ... the skinner stuff is just a day job. Something she's good at, but not a calling.

    Between skinner and savvyhead, skinner is more conceptually in line with my image of Pandora, but savvyhead might be a little more mechanically in line. I'll have to think.
  • Alright, let's go ahead and do this. I'll make it official and put a "Pandora" tag in this thread, and the next xp I get I'll buy a new character. To heck with waiting and seeing about the Chateau - if I'm going to be playing to the long term, we might as well get started promptly.

    I think going for a skinner is more exciting, so I'll do that. The savvyhead has a lot going for it (several useful moves, a sex special that blends really nicely into the hoarder sex special, a workspace as part of the playbook, a strong Weird), but it'd be a little utilitarian ... Lost and An Arresting Skinner are just more interesting, and being really Hot is more exciting than being really Weird.

    So! Let's try this again:

    • Name


    • Look

    A woman with a slim, slinky body dressed in luxe wear (gifted and scrounged), with a sweet face and cool, green eyes.

    She's roughly the same age as Rhyme (and I think Gabe?), 24 or 25, thereabout. Since she got tired of the beach and settled up in Georgetown, she's been comfortable, well-dressed and taken care of, fixing herself in the town's good graces. She looks good, happy.

    • Stats

    Cool=0 Hard=0 Hot+2 Sharp=0 Weird+1

    • Moves

    We're taking Lost and An Arresting Skinner, and Arresting Skinner is explicitly a weird psychic move on Pandora, not just being sexy. She is sexy, but not that sexy.

    • Gear

    A sleeve pistol (2-harm close reload loud). I'm not sure about my luxe gear. I'll work that out.

    • Hx

    Alright! Skinner Hx. This is going to be tough to work, but I want to get as many of these as possible.

    1) one of you is my friend
    2) one of you is my lover
    3) one of you is in love with me

    "Lover" looks hard to justify, with this bunch of PCs. But I'd be glad to hear volunteers! That aside, anyone interested in any of those options? I can just pick, too.
  • edited August 2011
    Getting thinking about Hx and backstory ties:

    • Pity and Sundown, I don't think we know each other at all, so you'll each get Hx=0 with me (which you modify up to Hx+1, naturally). Unless you have some crazy explanation for why we're secretly lovers or something. I'd listen!

    • You're easiest, Gabe. I'm totally the hottest of your sisters, so of course it'd be funny if we were - even so - only friends. But it's also plausible that you're in looove. Maybe even lovers: if you haven't been back to the beach since recently, maybe you visited Georgetown regularly in your traveling years and things developed. This does seem to be a fairly incestuous family, after all.

    Hm. I want to make you a friend, if only to buck the trend. My goofy, nice-guy brother-confidante. Though you could be my goofy, nice-guy brother-confidante who is, unfortunately for you, in love with me. I kind of like it being real, though, just brother and sister. That would be Hx+2, which your playbook would reduce to Hx+1.

    • I'd like to make you a lover, Brick. I like to form relationships with strong people, and you're one of them. I had a little thing with your boss (or with some gang boss) before the war, and I made some advances on you after, since you'd come out of the war in a strong place. You're tough, reasonably sane, kind of big and rugged (which I like), and it's good to have connections with raider gangs, since they come across things that might not reach me here in Georgetown.

    It'd be like: every so often, you get a chance to visit me. When things are a little quieter, or when you're stopping by to trade or whatever. When you do, you bring me things I like, I keep you relaxed and happy for a weekend or a night, the sex is great, and I introduce a little beauty and calm into your vicious dog-eat-dog life. You're maybe not in love with me, but we're lovers, and it's a generally comfortable relationship. At least, that's how I like it to be with my lovers/patrons. It might be more complicated in practice, but that depends on you.

    That would give you an anchor in Georgetown, and it'd give me a connection to the rest of the island, so it's kind of practical story-wise. Is this cool with you? You'd get ... Hx+1, which I guess your playbook would reduce to Hx=0.

    • Merry, would it make any sense at all if you were in love with me? It doesn't look like you're too shy about wandering up to Georgetown, so we could've had some contact since you arrived on the beach. Hm, actually, no: you've been there a couple times in-game, but you do mention not liking the place (due to what happened to Nbeke).

    Or, hey, you were the gangs' sex pet. I mentioned to Brick having something going on with someone in the raider gangs before the war. Maybe that someone brought you along once or more than once, thought it'd be fun to share? That's over between us, since we never had a one-on-one relationship, but those encounters showed you attraction to something other than strength and force. I'm probably not even aware that you think of me like that.

    Does that work? Regardless, I want to have somehow met you, interacted with you, and unintentionally hooked you, even if it's just a shallow sort of love. Can we make that happen? You'd have Hx-1 with me.

    I definitely want to say that my "someone" in the gangs was a pre-war Nbeke, before she was big and then when she was still pulling things together. You were pretty attached to Nbeke, right? Did she fuck you much, along with the men? Or would this have been a special thing, like something she thought I'd enjoy? Interestingly, reading up on Nbeke, if Pandora is a well-situated skinner in Georgetown with a personal connection to Nbeke, that might contribute to explaining this:
    This leaves 'why did the other powers decide to exile Nbeke instead of just killing her' as the only unresolved mystery. Probably they were scared of sparking retaliation from the raiders -- retaliation which would have been doubly dangerous because Nbeke herself was no longer there to control them -- but maybe there were other reasons.
  • edited August 2011
    Wouldn't be hard to have been around Merry, all the time I was a possession, with Nbeke, sure. She would share me if it was beneficial to the gang, for sure. Seal the deal, maybe, let you borrow me for a night or two even if you were important enough to her. Doesn't matter how I felt, not back then.

    Don't think I'd "fallen" for you emotionally, but sure could enjoy the sex.
  • edited August 2011
    I don't think that makes you in love with me, if it's just enjoying the sex. I'd like to see love happen. Admittedly, that's largely because I don't have a better candidate, but still: I want to see where this can go.

    What would Pandora have had to do (what would she have to be like?) to make Merry be in love with her?


    Oh, and I was talking about the same sort of deal I'm describing to Brick, up there, where Nbeke was a patron of Pandora's, visiting Pandora for peace of mind and, sure, sex. But at least once, Nbeke thought it would be fun to bring Merry along for the ride, 'cause she makes such a nice sub or whatever. It wouldn't have been about sealing a deal or anything, since Pandora doesn't make deals.
  • If you want my character to love yours, she's going to have to accomplish that in the game. I'm not interested in assuming a pre-existing serious emotional attachment to another character, it wouldn't make a bit of sense to me to have not know it up till now.
  • Seems to me like Gabe is totally the best bet for being in love with Pandora.

    Also, technically, the way Apocalypse World works is that Michael gets to say these things about the other characters and they set their Hx the way he says. Of course no one is required to play in a manner reflecting that. I really like that about the game, but I've seen it make people uncomfortable at the table.
  • Michael, I'm happy to have Gabe be Pandora's friend. I agree bucking the trend and skipping love is a good idea.
  • There's a thread on the boards right now about how the brainer and the skinner are kind of opposites, in a stick vs. carrot sense. Pandora's starting stats have Pity/Sundown's Hot and Weird switched and everything else the same. Also, she's on the interior of the island, seemingly trusted and well liked, but able to powerfully manipulate people. They could have a weird counterpoint thing going on. I don't see Pity being aware of it. But maybe Sundown loves Pandora, in a "wants to get the straightjacket and earplugs onto her after she's murdered the rest of the island" sort of way.
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