This is a companion thread to the Business Solutions playtest. Please use it to comment on any aspect of the playtest, provide feedback, ask questions, challenge assumptions, or to trash talk particularly heinous technicians. Whisper me if you want to participate and would like to read a draft.
Comments
Slap-happy?
Farcical?
Per
Since these are the fuel that makes the game go, they need to be perfect.
Totally agreeing on Mysterious. Hmm. Paranoid is also reactive. Would it help if I violated my own grammatical rule and swapped "mysterious" for "...with a terrible secret"? I gave up looking for a single word prefix that communicates that.
The goal is to get six terms that all inter-operate seamlessly and intuitively to completely define a character. Right now on all the lists there are combinations that don't ring true, or would be really hard to play. Patronizing noob is an odd one, for example, but maybe that's a fun challenge.
Thanks, Darcy.
For the playtest let's just stumble through, since it's all asynchronous anyway.
Monday-Wednesday, client proposes attitude or role. Tech in trouble then proposes the other half of the troublemaker and declares who it is. Thursday-Saturday the troublemaker is the same, but the relationship changes, obviously.
CLIENT: I think I want Authority Figure.
TECH IN TROUBLE: Yeah ... how about a Needy one? It's Nelson's college room-mate, who is now a cop, who considers nelson free tech support for life.
This tended to de-couple troublemaker from client in many cases, and allowed for some fun during creation. Thoughts?
username and password are ... the name of the game.