Rabbit defies gender. She is sometimes a man. He is sometimes a woman. Rabbit typically wears tailored clothes -- sometimes Chitimacha finery, but more often the clothing worn by the stylish whites in the clubs. This look is accomanied by a pleasant aura that puts people at ease -- though maybe not those who are sensitive enough to notice.
Cool+2, Tough=0, Charm-2, Sharp=0, Weird+3
"Breed:" ancient Chitimacha godling: Curse: Pure Drive (Lust) -- I reveled in my powers for millennia. I lived among my people, taking advantage -- sometimes tricking them and sometimes protecting. When the new creatures and spirits came from other lands, I failed to take them seriously and my people were decimated. Now I work to destroy, capture and contain them so that my people can repopulate the sacred land.
Immortal: You do not age or sicken, and whenever you suffer
harm you suffer one less harm.
Unnatural Appeal: Use your Weird instead of Charm when you
Unquenchable Vitality: When you have taken harm, you can heal
yourself. Roll +Cool. On a 10+, heal 2 harm. On a 7-9, heal 1 harm. On
a miss, an injury worsens.
Unholy Strength: Use your Weird instead of Tough when you kick
Natural Weapons: life-drain (2-harm magical intimate healing)
I'm also well-practiced at shooting a bow, but I don't carry one around.
Experience: (x) (x) (x) () () When you have filled all five experience, erase the marks and pick an advance:
( ) Get +1 Tough, max +2
( ) Get +1 Cool, max +2
( ) Get +1 Charm, max +2
( ) Get +1 Sharp, max +2
(x) Take another Monstrous move (Unquenchible Vitality)
(x) Take another Monstrous move (Unholy Strength)
( ) Get a haven, like the Expert has, with two options
( ) Take another natural weapons pick
( ) Take a move from another playbook (Flake: Suspicious Mind?)
( ) Take a move from another playbook (Expert: Dark Past or Often Right?)
After you have taken five advances, you qualify for further advances in addition to these.