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Posted By: Michael LoyI'm not particularly interested in classroom drama, as such. I guess I have the feeling that if a substantial slice of the PCs are literally non-human, then they probably have concerns that - even to a self-absorbed teenager - are going to loom larger than normal highschool crap. My feel is that classroom drama should have impact on occasion, but it's usually a backdrop.
Posted By: Michael LoyAre we all the same grade, in the same classes, that kind of thing? I don't particularly care one way or the other, but classroom stuff is likely to be less important if we're not. I think I'm inclined to play maybe a junior.
"While the default assumption in Monsterhearts is that the PCs are teenagers who go to high school together, this doesn't need to be the case. It's fine to have the game focus on twenty-somethings who work together, or a sports team, or some similar departure from the high school milieu. If you choose to shift away from that default, it's important to know what the high school setting and teenage protagonists were providing. Otherwise, you might lose some of the magic that keeps this game alive and interesting.The PCs need to be in the midst of a major transition. They need to feel alienated - both alienated from their own bodies and alienated from the world at large. They need to be put together in an environment of petty social politics.The game flourishes when PCs are passionate, dramatic, catty, loveable but unlikeable, confused, and divided against themselves. It doesn't have to be teenagers who share a home room, but that's the assumption that the game is based on.On page 136, there are instructions for creating a homeroom seating chart, and using it to create compelling drama. If your game doesn't take place in a high school classroom, try to find an appropriate equivalent to the seating chart."