, Cold+1, Volatile=0, Dark+3*Current XP: [-] [ ] [ ] [ ] [ ]
Current Harm: [-] [-] [-] [ ]
A girl next door with a doe eyes and an awkward manner.
Teddy's involved with the school's broadcast program, which has been running for just a few years, ever since they got that grant and converted a room for use as a studio. The broadcast club isn't big, but it's pretty dedicated, made up of students who are really serious about music. They also do the school's live sports broadcasts, and that's probably where Alvin would have gotten to know of Teddy, since she's one of the more competent announcers. For the new girls, there's only a couple of radio stations that reach out here on this side of the island, so possibly you'd have heard Teddy's voice during the summer music schedule.
Broadcast aside, Teddy's been a fairly middle-of-the-pack student, too boyish to be popular and too normal (except her name) to attract much abuse. In the classroom, she's an okay back-of-the-room sort of student, with alright grades despite a tendency to be late or drowsy early in the day. She's kind of distractible. She has friends in broadcast and newspaper, and she often hangs out with the stoners. While she's into music, she's not in the music program. She doesn't play music, herself, but she wants to get into producing, she thinks?
On weekend nights, she takes the bus off the island to Ellsworth, where the new biotech industry brought in enough young talent that the town's developing some nightlife. There's a club or two now, and one of them is big with part of the student body. Teddy's into the party scene there, and she rides up to Bangor every weekend or so to find a rave. She buses to Ellsworth on some weeknights, too, which is unusual among the students ... she's trying to get into the music scene, DJing or something, but hasn't yet worked up the nerve to do more than just hang around the clubs.
She has a weekend drug habit that's not obvious to those who don't party with her, since she's good about staying sober during the week. She often crashes during those first couple days of the week, which someone might've noticed, dunno. Mostly it's ecstasy and weed, with a bit of ketamine sometimes.
Teddy's been noticing that if she does something harder than usual, or if she gets high and works herself to exhaustion, she sees really weird ... stuff. Sometimes even, like, she sees things that are going to happen before they happen. And she's been worried lately about these migraines and bloody noses, often accompanied by hallucinations, all of this while she's not using. Just, during the week or whatever. Maybe she's getting something that stays in your system, like LSD's supposed to, or something? She's ordered a pill testing kit from the net, and she's started using it religiously.
She doesn't talk about it, really, but Teddy's home is pretty empty. She lives with just her mom, who holds down two or three jobs and is usually either gone or asleep when Teddy's at home. They're reasonably comfortable, money-wise, but it's pretty lonely. That's probably why Teddy volunteers to do the weeknight evening shift for the broadcast club, going from about 5:00 to 9:00, sometimes later.Darkest Self
You cant get what you need, anymore. The world has left you cold and alone, shivering in the wake of your own addictions. The dark power will make some open-ended demands of you, and itll promise you some lucrative (and perhaps volatile) things in return. Every demand you fulfill brings you a little closer to feeling whole again, to rekindling the fire in your heart. Whenever you fulfill those demands, remove a String it holds on you. You escape your Darkest Self when the dark power has no more Strings on you, or when you agree to an even worse bargain with an even more dangerous dark power.
Infernal sex move: When you have sex, the Faery King loses a String on you and gains a String on whoever you had sex with.
Soul Debt: You owe a debt to the Faery King, he has made Bargains with you, and he can hold Strings against you. Whenever he collects 5 Strings against you, trigger your Darkest Self.
True Love: You always have exactly one lover. The first is chosen during your backstory. If you ever fall in love with someone else instead, give them a String and they become your new lover. You always carry 1 forward to earning your lovers heart or fancy.
Beyond The Veil: When you attempt to commune with the Faery King, gaze into the abyss. On a 10 up, add this option to the list: find a hidden String against someone. On a 7-9, add this option to the list: the visions are clear, but the Faery King demands a favor of you.
Cant Save Myself: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.
The Constant Bargain: When someone asks you to do something important for them, and you do it, roll with hot. On a 10 up, they lose a String on you, and you gain one on them. On a 7-9, choose one or the other. On a miss, youve shown that they can walk all over you, and they take a String on you.
Down the Rabbit Hole: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.
Downward Spiral: When you gaze into the abyss, you may cause yourself 1 harm. If you do, add 2 to your roll.
Entrenched: If you and another character have a total of 5 or more Strings on one another, gain 1 to all rolls against them.
Guide: If you spend a String on someone willing, you can bring them across the veil, into the faery court. The spell doesnt last long, though, before youre both returned to the mundane world.
Hungry Ghost: You find sustenance in sadness. When others dump their emotional problems on you, roll with dark. On a 10 up, they lose all their conditions, and you choose one:
Carry one forward,
Gain a String on them
On a 7-9, they choose one:
They lose all their conditions,
They gain a String on you.
Make Others Feel Beautiful: When you make others feel beautiful, roll with hot. On a 10 up, choose two:
they carry 1 forward;
they remove a Condition;
they mark experience;
you carry 1 forward.
On a 7-9, you can offer them an experience point to do what you want.
Share Your Pain: When you share your pain, roll with dark. On a 10 up, choose two. On a 7-9, choose one:
remove a Condition (from yourself or someone who listened);
carry 1 forward toward helping yourself;
those who listened carry 1 forward toward helping you.
Unknowable: When you lash out physically against someone, on a 10 up, they lose 1 String on you. On a 7-9, add to your list of options: they lose 1 String on you.
Vengeful: Whenever you lash out physically at someone with the blamed condition, roll using Dark. Add 1 extra harm to whatever harm you deal.
[-] Take another Infernal move (Can't Save Myself).
[-] Take the remaining Bargains.
[ ] Create a new Bargain (MC approval).
[-] Take a move from another Skin (Vengeful).
[-] Take a move from another Skin (Guide).
[ ] You supply for Needy Fiends
[-] Add 1 to Hot (max 3).
[-] Add 1 to Cold (max 3).
[ ] Add 1 to Volatile (max 3).
[-] Add 1 to Dark (max 3).