Brandon the Ranger
Sharp eyes, wild hair, cape, young body
Brandon hails from Crug, a village on the edge of a forest. The first thing one notices is his friend the black-haired wild boar Keira seen by his side. He's quite young by modern standards, not older than 20, and you can tell from his build and his face. The things he knows best, marching, tracking and fighting, he's had to teach himself over the years. The only thing keeping him on the road and adventuring is the fact that he likes what he does and doesn't want to settle down after staying a few days in the same plays both the legs and the bow-arm get restless.
As a ranger he's well-traveled and obviously knows his way around wilderness, but I'm thinking it's more that he's got the gear and leg strength to keep on marching for days on end than that he knows how to, like, live in the forest. So, more efficient travel on roads, hills and mountain trails than sneaking through the underbrush.
For Keira I'm thinking he found her just a wounded piglet when he was just a kid, and wasn't allowed to keep her ("we can't just start dragging in wounded animals into our home, don't you see?"). Brandon then conspired with the village druid to keep her secret within the shrine in the forest, and when she grew up he trained her to fight and protect him. By the time he was deemed a man (at I dunno, 15 or 16, whatever's the norm) he revealed her to the village and was met with respect from some, disdain from others. Brandon still has some family living in Crug, but couldn't see himself living with them.
(Alignment) Neutral: Help an animal or spirit of the wild.
(Race) Human: When you make camp in a dungeon or city, you dont need to consume a ration.
Command: When you work with your animal companion on something its trained in...
...and you attack the same target, add its ferocity to your damage
...and you track, add its cunning to your roll
...and you take damage, add its armor to your armor
...and you discern realities, add its cunning to your roll
...and you parley, add its cunning to your roll
...and someone interferes with you, add its instinct to their roll
Hunt and track: When you follow a trail of clues left behind by passing creatures, roll+WIS. ?On a 7+, you follow the creatures trail until theres a significant change in its direction or mode of travel. ?On a 10+, you also choose 1:
Gain a useful bit of information about your quarry, the GM will tell you what
Determine what caused the trail to end
Called shot: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
Head ?10+: As 79, plus your damage ?7-9: They do nothing but stand and drool for a few moments.
Arms ?10+: As 7-9, plus your damage ?7-9: They drop anything theyre holding.
Legs ?10+: As 7-9, plus your damage ?7-9: Theyre hobbled and slow moving.
Animal companion: You have a supernatural connection with a loyal animal. You cant talk to it per se but it always acts as you wish it to.
Keira the wild boar:
Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Strengths: intimidating, burly and fast
Trained to fight humanoids and guard
Weaknesses: frightening and stubborn.
Camouflage: When you keep still in natural surroundings, enemies never spot you until you make a movement.
Strength: 8 (-1)
Dexterity: 16 (+2)
Constitution: 14 (+1)
Intelligence: 11 (+0)
Wisdom: 15 (+1)
Charisma: 9 (+0)
Max HP: 22
Base damage: d8
(1) Hunter's bow: near, far
(1) Leather armor: 1 armor
(2) Bundle of arrows: 5 ammo
(1) adventuring gear
(1) dungeon rations: 5 uses
(4) silver ingots, worth 400 coin
(10) total out of load 10
- I have guided Bucan before and they owe me for it.
- Bucan does not understand life in the wild, so I will
- Tiernon is a friend of nature, so I will be their friend
- Castor has no respect for nature, so I have no respect for them.
Editing as we go along current gear:
Used to carry a spear (1 weight, reach), but lost it
Adventuring gear 4 uses left