So I wrote this guy up yesterday and then discovered that I had been logged out in the process, and logging back in didn't save the text. All of my hate.
Also, my original concept for this guy got kind of reworked a lot.
Castor is a Human with hard eyes, a battered helm, calloused skin, and a built body. He was the scion of House Talmor from the Empire, still just a young man of seventeen, when his grandfather, then patriarch of the House, passed away and his father took the opportunity to lead the House in an attempted coup against the emperor. As one might expect, this did not end well, and the emperor ordered the line of House Talmor extinguished as retribution. With the help of the captain of his estate's guard, Castor escaped. For two years, he lived as a fugitive under the protection of the captain, until finally, ambushed in one of the outer provinces of the empire, the captain was lost providing a distraction while Castor fled once more. For the next decade, Castor wandered. At times, he lived as a bandit, threatening caravans for their money. Later, he became a mercenary, where the rudimentary skills imparted to him by the captain were refined in the battlefield. Far from the soft and sophisticated young noble he had been so long ago, Castor is a man of arms, now. Grizzled veteran of dozens of battles and mostly forgotten outside the core provinces of the Empire, Castor's travels now take him across the sea. Tired of mere survival, Castor now seeks to reestablish himself as a noble and reclaim what he had in his youth; wealth, prestige, land. Out south of Laug's wall there is land unclaimed. That is where Castor shall stake his claim, and let all the damned creatures of the world try to stop him. The Horned King is a local legend; terrifying to the Caledonians, perhaps, but the Empire has seen a dozen like him stricken down, and Castor sees no reason to believe this one different from any of the others.
Once per battle you may reroll a single damage roll (yours or someone elses).
Bend Bars, Lift Gates
When you use pure strength to destroy an inanimate obstacle, roll+Str. ?On a 10+, choose 3. ?On a 7-9 choose 2.
It doesnt take a very long time
Nothing of value is damaged
It doesnt make an inordinate amount of noise
You can fix the thing again without a lot of effort
You ignore the clumsy tag on armor you wear.
This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.
Castor's signature weapon is a falchion discovered in a tomb his mercenary band raided during his first mission with them, when they finally stormed a besieged city in some distant land. A wealth of ancient weapons and armor of excellent quality was found in the tomb, which was jackpot for a bunch of sellswords who had avoided the brunt of the fighting and mostly just shored up the flanks. As one of the newest and youngest members of the band, Castor made out with only a single weapon, while most others had shields or helms in addition to their new halberds, longswords, or battleaxes. Heavy, tipped with vicious and elegant barbs, and the pommel tipped by a dreadful spike, it would remain Castor's weapon for the rest of his career as a mercenary and follows him even after he has left his old band.
Enhancements: Sharp, hooks and spikes
Ancient falchion (Close, +1 damage, 3 weight)
Chainmail (1 armor, 1 weight)
Adventuring gear (1 weight)
2 dungeon rations (10 uses, 2 weight)
2 healing potions (2 weight)
Poultices and herbs (1 weight)
Brandon owes me their life, whether he admits it or not.
Bucan is soft, I will make him hard like me.
I worry about the ability of Tiernon to survive in the dungeon.