[Ashen Snow] Two Wolves Meet [Gr 6.6]

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  • [Grekkor]
    Grekkor moves up to just within shouting distance. He does a sort of wave-salute to acknowledge Coal-boy. Grekkor stands, waiting for this ex-slave to make the next move and approach. He's not willing to give up anymore information that he has to, so he shouts nothing.
    "Wrinkle said nothing of this group. I wonder how long they've been out here." He makes conversation with Arizona while he waits.
  • "The bleeding mountains have made this ground fresh and it is ours now," Coal-boy says as he comes close enough to be heard, but not so close to be easily flanked and dispatched. Then he accuses, "You took our spring."

    As you get a closer look, you think you know him, his blue eyes are remarkable. He's very young, his muscles still finding definition. Perhaps fifteen years or so.
  • [Grekkor]
    The claim of ownership angers Grekkor. His quick plan of limiting information abandoned.
    "The spring called forth the Prophet Alonzo, he led us here and he . . . we, are now in it's service. We sustain the spring-- it belongs to no-one, though we will protect it. What have you done to deserve the offerings of the spring?"
  • Coal-Boy takes a couple steps closer, padding lightly on bare feet. He holds your eyes and there is no fear in his. There is, however, some intelligence, "We endure."

    The other escaped snow slaves hear this on the wind and start rising up out of their little pock-mark caves and igneous bubble gaps. Some of them are in defensive stances, others simply stand up. Half of them are armed with sticks or makeshift weapons, bone daggers, the like.

    What do you do?
  • [Grekkor]
    The Llend compound, filled with foul and horrid things, shocked Grekkor during that raid. Wonder what they did to these slaves; what threats, what tales, what omens, they used to coax them out into the ash, to grub and hunt and perish out there in hopes of finding scavenge. He has no doubt they had to endure. Imagine such a people, based out of shanty town, working to support the hold, paying tribute to the hold in exchange for living in the hold's shadow. A mighty resource that would be.

    No, they would never do this. These are a different people. And yet, something familiar about this Coal-boy. Young. He probably does not remember the raid, which happened years ago. But then again, perhaps so.

    In any case, the culture of them now broken. Look at them, reduced to rags and tatters. Simple weapons. If not but for their numbers Grekkor's first instinct would have him tell them to be gone and go away, never to return. And still, there was the hint, the sense, the vibe that Yurd pulled them here. To what purpose? Does she call in other, mysterious resources?

    Grekkor catches his divergent speculation. The situation: here and now. Focus.
    "The water runs from the spring for all that provide. A great threat descends upon this spring and the baths it feeds. The time for endurance has come to an end, I say. But that is for you and yours to decide."
  • edited December 2012
    Coal-boy comes ever closer, the pipe-spear tip pointed at the ground. The pitch on his skin makes his teeth look unearthly white. He looks up at you, "There isn't enough. There is never enough."
  • [Grekkor]
    "Alonzo, the prophet of the spring, tells us to have hope. Would you like to speak to him?"
  • Coal-boy is a few feet away now. The other snow slaves are moving closer. Trivette has slunk back a bit, the other Pryers are waiting for the order to fire. He answers simply, "Yes."
  • [Grekkor]
    He lifts his hand and motions stop to the others, only inviting this Coal-boy.
    "Pryers, stand down."
    Then Grekkor escorts this boy back to the spring.
  • edited December 2012
    Coal-Boy looks back at the other escaped snow slaves and then skulk back. The Pryers watch them warily. You head to the spring and Coal-Boy walks beside and slightly behind you. You have to turn a bit to regard or speak with him, but he stays close, almost in your blind spot. He walks with an animalistic grace, almost a lope. He's quiet, too. The trip is taken in quiet reflection.

    When you reach the spring, all the non-Pryers stop working for a few moments and gawk. Winkle reaches for his gun, even though you both came here pretty much together.

    What do you do?
  • [Grekkor]
    Thoughts of Camero cross his mind as he watches him flit across the ashen waste.

    Grekkor, again, puts his hands up to pause Winkle's response. Not willing to break the silence, he directs his Pryers to drink from the spring after a long patrol into the ash. Motioning his hands to them. Not saying a word. He gives each of them time to get water.

    Then finally, he stoops into the spring and pulls up a cup, a beaten aluminum thing from his pack. He fills it with the water and slowly hands it to Coal-boy.
  • Coal-Boy paces a bit while the others drink. He gauges everyone's silence, their apprehension. The Pryers get the import of this impromptu ritual here, the workers are clueless, just nervous for a bit. A couple get back to quiet work, unsure of anything else to do.

    When you finally hand the cup to Coal-Boy, he takes it, turns it in his hand, rotating the cup slightly. He looks down at the water in the cup as if it were magical. A moment of indecision crosses his face, then he hands the cup to you. The look on his face isn't one of distrust in the water. Its obvious that he doesn't suspect it to be poison. For some odd reason, he's offering it to you.

    What do you do?
  • [Grekkor]
    He drinks and opens his brain.
  • Brain
    #DiceRoller( 2d6+2 )
  • You see this boy, a few years ago, fully a snow slave, body broken by his work, numb and barely human. His will, unbroken, though, he followed the others who rose up. He walked right past you then, he knows you, in his heart, he recognizes you. He thinks you helped him escape, he remembers your guns and your orders. It took the walk to the spring for him to remember you. That's why he gave you the water.

    Then you see him much younger, left by his father although he begged to ride off with him, taken away by a motorocycle gang, sold for a pittance to the Llender's. His childhood stripped away, his nimble fingers put to painstaking labor, his eager eyes dulled and worn down. Sometimes you use sandpaper to wear away unwanted bits on a piece of wood. Other times, you use it to find the beautiful work of art within.

    Coal-Boy, he cares for those slaves, they look to him young and old, they look to him for guidance and food and sometimes for just someone to follow. They are barely recognizable as people anymore, falling into base instincts like cavemen, barely using language anymore. So much lost in the snow, burned away. But he keeps them real, he won't let them die or give up hope.

    You realize his name, like a whisper from the spring. His name is Hoze.

    So tell me, Grekkor, what are your hopes for your child?
  • [Grekkor]
    It sounds so certain.
    He hopes his child, healthy and alert lives an honorable life. Honor first. But deep down he would hope the child would bring order and structure to what is left of humanity.


    Once he finishes he kneels once again and fills the cup.
    "Now you, Hoze. Drink. Then we will find Alonzo. He will tell you about the spring, and if you agree, he might just go with you to your people where he will offer guidance. If you swear here, now, to help protect the springs with honor, and lay no curse upon the Pryer and people who now guard it, you will have earned an ally in me."

    Grekkor lets the "no curse" portion ring loud from his mouth, so all can hear and not be afraid.
  • Sounds like you're trying to Manipulate an oath out of Hoze. Let's see some dice.
  • [Grekkor]
    +1 from previous read, perhaps?
    Manipulate Hoze - help protect spring and you have ally in me.
    #DiceRoller( 2d6-1 )
  • FYI, if that +1 applies this is one of Grekkors advanced moves.
  • It applies< that's awesome! Don't have my book here in the office, will reply later unless you can quote advanced in OCC or whisper
  • My mistake. Had to be 12+. Not just a 10. Carry-on
  • Using Hoze's name when he never gave it surprises him, but he squints for a second, searching your eyes. Then he says quietly, almost with reverence, "Did you say Alonzo? Gentle-eyed old man, calls people... joys?" You see this powerful emotion wash over him. You recognize it as the hope you felt when you first saw Yurd and she revealed herself to you.
  • [Grekkor]
    "Oh, you've met him? I'm sure he will want to see you again. Come, let us to the Element."
    Grekkor can't but help give a rare smile-- when he sees the Hoze's reaction.
  • --END SCENE--
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