Every game of Psi-Run starts with a crash of some kind. The characters, called Runners, have psychic powers and amnesia. The one thing they know for certain is that they are being pursued by their former captors, called Chasers. Over the course of the game, the players roll dice and assign them to categories, called Risks, in order to achieve their goals, answer the questions about the Runners past, use their psi powers, avoid harm, and avoid recapture by the Chasers. Along the way, the Runners leave a Trail of information as they travel from location to location, and the Chasers follow this trail relentlessly.
Will the Runners learn the truth? Will the Chasers catch them?
As the GM, it's my job to:
keep track of the bigger story
be a fan of the Runners
play the Chasers who are after the Runners
play everyone else in the story the cab driver, the innocent bystanders, the suspicious landlady, all the people the Runners meet on their way
give everyone a chance to speak
call for die rolls
As Players, it's your job to:
create a Runner you want to play following the rules of the game (in a post below this one)
describe how your Runner acts, say what your Runner says
allow other players to describe things about your Runners past
roll dice according to the rules
help make up cool stuff
What special power have you always wanted? Make that character. Play that character fully, describe body language and vocal quirks and action. Say what you do, and roll the dice.
Listen to the GM and your fellow players. When a cool image for the game or detail of the action leaps to mind, share it. When someone says something cool, be enthusiastic about it. Give them Props in the OOC Thread!
There will be moments in the game when another person writes something about your characters past, and that becomes the truth. Dont get attached to any preconceived notion of your characters personal history. Youll discover the characters past together, during play.