[DVFP] Sten the Savvyhead

edited October 2013 in Out-Of-Game
Name: Sten
Look: Man, utility wear plus tech, expressive face, dancing eyes, fat body

At first glance, Sten’s 6 foot and 300 lbs might not be all that intimidating. Maybe it’s his bushy gray beard. Maybe it’s his big smile, or the spark in his eyes.
But then you notice that, for all his gut, his arms are thick with muscles. And his hammer; is that rust, or blood?
Still, Sten is the only thing keeping the leftover and cobbled together tech in this wasteland working, and he’s happy to do it. Just pay him on time, and no one gets hurt.

Cool: +1 do something under fire
Hard: +1 go aggro; seize by force
Hot: -1 seduce or manipulate
Sharp: 0 read a sitch; read a person
Weird: +2 open your brain
Hx: help or interfere; session end
Chalk the Faceless +1
Six the Battlebabe +0
Navarre the Gunlugger -1
Triss the Angel +1

( ) 12 to 3
( ) 3 to 6
( ) 6 to 9
( ) 9 to 10
( ) 10 to 11
( ) 11 to 12

( ) shattered (-1 cool)
( ) crippled (-1 hard)
( ) disfigured (-1 hot)
( ) broken (-1 sharp)

Things speak - Whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1:
• Who handled this last before me?
• Who made this?
• What strong emotions have been most recently nearby this?
• What words have been said most recently nearby this?
• What has been done most recently with this, or to this?
• What’s wrong with this, and how might I fix it?
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.

Bonefeel - At the beginning of the session, roll+weird. On a 10+, hold 1+1. On a 7-9, hold 1. At any time, either you or the MC can spend your hold to have you already be there, with the proper tools and knowledge, with or without any clear explanation why. If your hold was 1+1, take +1forward now. On a miss, the MC holds 1, and can spend it to have you already be there, but somehow pinned, caught or trapped.

Savvyhead Special
If you an another character have sex, they automatically speak to you, as though they were a thing and you'd rolled a 10+, whether you have the move or not. The other player and the MC will answer your questions between them. Otherwise, that move never works on people. Only things.

Oddments worth 3-barter
Magnum (3-harm close reload loud) Big Fucking Magnum
Sledgehammer (3-harm hand messy) image
Heavy welder's jacket, gloves, goggles and welding mask (1-armor) image

Machining tools, a garage, a junkyard of raw materials

XP: (x) ( ) ( ) ( ) (>)

( ) get +1 cool (max cool +2)
( ) get +1 hard (max hard +2)
( ) get +1 sharp (max sharp +2)
( ) get a new savvyhead move
( ) get a new savvyhead move
( ) get 2 gigs (detail) and moonlighting
( ) get a gang (detail) for security, and leadership
( ) add life support to your workspace, and now you can work on people there too
( ) get a move from another playbook
( ) get a move from another playbook
( ) get +1 to any stat (max stat +3)
( ) retire your character (to safety)
( ) create a second character to play
( ) change your character to a new type
( ) choose 3 basic moves and advance them
( ) advance the other 4 basic moves

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