Spector wears utility clothes -- rubber boots or home-made sandals, multi-pocket white coveralls that a local woman makes just for him and clear, thin plastic ponchos when it's raining or he's in the fog -- he seems to have an unending supply of these, somehow. He's a plain, middle-aged man with calm eyes and a wiry build. He likes kids and sometimes shelters young people who need help or a place to stay. There are rumors that this arrangement is not entirely wholesome, but no problems have really come up and it's probably just people confused by generosity in these troubled times.
People respond to Spector in different ways. And almost no one has no opinion. Some just think he's a little odd. Others think he's a creepy fuck who should keep to himself up there in his weird little farmstead. But with some people, he just gets along and they enjoy his company. Even those who are uneasy with him, acknowledge his value. He makes plants that no one else can and gives them to the locals -- or trades them if they're something special. Most of the good crops don't breed true these days, so the people have to keep coming back for stock. Spector has also been called on to adjudicate disputes among the common folk -- he knows things
, people come to him for advice and sometimes groups seek his judgement.
Spector lives up the side of the mountain in an old-time building from before the shit. It's small, but there's an incongruous steel vault-door in the cellar, beyond which stairs lead into his workspace -- a gene-lab with arcane tools and machines: some of Spector's own assembly and some from before -- with brand-names and everything! His homestead is above the fog, and often enough, just below the cloud layer. Spector keeps livestock at his place -- a flock of chickens, a few dairy goats and a pet dog named Sheriff. He rides a fine horse named Mendel that was traded a few years ago for enough blueberry seedlings to change the diet of everyone around. There are also a couple of bunk-houses that are sometimes inhabited by those in need.
Cool -1, Hard 0, Hot +1, Sharp +2
, Weird +2
Reality's fraying edge (the eight-hundred year old shrine above the actual lab is a conduit for augury)
Hx: Gritch -2, Navarre -2, Lars +1, Marlene +1, Spec Whitfield, June 0, Di +2, Sketch -1
A state of the art gene-lab including a controlled growing environment, a relic of the golden age and Pamming, my skilled assistant.
Pamming is the only of Spector's foundlings who stayed. Her family were killed during a battle of some kind a few years ago and she found her way into his care. She took to working the equipment and the farmstead and he realized she had a gift with the plants. Also, they fuck.
There is a path down to The Chateau. It's not far, but when the fog rolls in, it can feel much longer than it is. Spector likes that Lars has set up shop in The Chateu, but wishes that Lars would renovate and repair the finery. Spector has been an avuncular authority figure in these parts for a long time -- never commanding anything or anyone, but offering help and advice to the locals. The recent wars that have sprouted up tarnish Spector's bucolic fantasy of what life here should be like. He has mixed feelings about the soldiery, but there's nothing to be done about it and he's good at going along to get along. There's maybe a bit of friction with Gritch even though he seems like he should be an ally. It's troubling when he talks about "killing" the ghosts of the fog. Why would he want to do that when they're both interesting and full of useful information?
What else am I missing? What needs explication?
For my reference: Uncle Lars
(Saint Erebus), Navarre/Fido
Experience: (X) () () () ()
- Artful and Gracious (from the Skinner)
- Spooky Intense (roll+Weird when doing stuff under fire)
- Things Speak (roll+Weird to fix things or perform psychometry)
- Lost (from the Skinner)
- +1 Sharp
a small utility knife - nothing special
A couple of rifles
Mendel, a quite nice horse
a farmstead w/ a couple bunkhouses, some chickens and goats
2-barter worth of productive plants (1-b destined for Boo's memorial herb garden)
1-barter worth of fine baubles (maybe costume jewelry, scarves and such)
a pistol taken from Frankie
A magnum taken from Panzer, reloaded and approved by Lars