Look: Man, Environmental Wear Improper to the Local Environment, scarred face, deep eyes, crippled body. (Gritch wears an old hazmat suit everywhere, with the sleeves rolled up, and the helmet hanging off on his back like a hood. Gritch might wear something underneath...maybe...if it's cold...Other than that, Gritch is older, with a long mane of white hair running down the back of his head, and a white goatee sticking off his chin. He a necklace with a piece of aluminum attached to the chain. The aluminum is a biohazard symbol torn off of something.)
Direct-Brain Whisper Projection
You can roll+weird to get the effects of going aggro, without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).
When you have time and physical intimacy with someone - mutual intimacy like holding them in your arms, or 1-sided intimacy like they're restrained to a table - you can read them more deeply than normal. Roll+weird. On a 10+ hold 3. On a 7-9 hold 1. While you're reading them, spend your hold to ask their player questions, 1 for 1:
- What was your character's lowest moment?
- For what does your character crave forgiveness, and of whom?
- What are your character's secret pains?
- In what ways are your character's mind and soul vulnerable?
On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
Preternatural at-will brain attunement
You get +1weird (weird+3).
When you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7-9, heal 1 segment, but you're acting under fire from your patient's brain. On a miss: first, you don't heal them. Second, you've opened both your brain and theirs to the world's psychic maelstrom, without protection or preparation. For you, and for your patient if your patient's a fellow player's character, treat it as though you've made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
In-Brain Puppet Strings
When you have time and physical intimacy with someone - again, mutual or 1-sided, you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:
- inflict 1-harm (ap)
- they take -1 right now
If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.
When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7-9, hold 1. Spend your hold 1 for 1 to make the mob:
- bring people forward and deliver them.
- bring forward all their precious things.
- unite and fight for you as a gang (2-harm 0-armor size appropriate)
- fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose.
- go quietly back to their lives.
On a miss, the mob turns on you.
If you and another character have sex, you automatically do a deep brain scan on them, whether you have the move or not. Roll+weird as normal. However, the MC chooses which questions the other characters player answers.
- antique handgun (2-harm close reload loud valuable)
- violation glove (hand hi-tech) (For purposes of brainer moves, mere skin contact counts as time and intimacy.)
- pain-wave projector (1-harm ap area loud reload hi-tech) (goes off like a reusable grenade. Hits everyone but you.)
- 4-barter in oddments
- 1 or 2 different colors of hazmat suit, with a thicker kind of suit with some mesh built into it as 1-armor (this suit is bright orange)
Cool: +2 (currently highlighted)
Sharp: +2 (currently highlighted)
_X_ get +1cool (max cool+2)
__ get +1sharp (max sharp+2)
_X_ get +1hard (max hard+2)
_X_ get +1hard (max hard+2)
_X_ get a new brainer move (Preternatural At-Will Brain Attunement)
_X_ get a new brainer move (In-Brain Puppet Strings)
__ get 2 gigs (detail) and moonlighting
__ get a holding (detail) and wealth
_X_ get a move from another playbook (Healing Touch, Angel Playbook)
_X_ get a move from another playbook (Frenzy, Hocus Playbook)
__ retire your character to safety
_X_ create a second character to play (Quarantine: Specialist June M. Whitfield)
__ change your character to a new type
_X_ choose 3 moves and expand them (Open brain, read a sitch, act under fire)
__ expand the other 4 moves
__ +1 to any stat (max +3)