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Even without negotiation, we're going to be taking weeks to resolve a conflict.
How much do you think it would cripple the game if the loser always decides the consequences of losing?
I'd change every instance of "turns" into "first in, first served", just to save time.
I'm up for playing this, but we should be aware that it's going to take a long time. I'd be wary of more than three players for this reason.
Alcander's just been impaled by Acacia, taking dice damage by default. He writes:What if, driven down onto my knees before you, run through my side by your spear, I realize that, though I am not yet mortally wounded, I have been bested by a woman! I stare in shock for a moment, my warriors stopping in the midst of battle, waiting for me to rise again ... but then, processing it the only way I know how, I kneel in the mud and offer, immediately, to abandon my many wives, marry you, and put my clan to the aid of your city.Acacia thinks, says:Only if your interest is genuine and your dedication lasting.Alcander says:Never mind. What if my army is broken, never again rising against the cities of the civilized peoples.Acacia:And some of your men, finding themselves stranded in the fields and folds of civilization, surrender and ultimately pledge themselves to me.Alcander:OK.
A fallen-in mansion, where by night ghosts and devils meet. A fur-trapper, simple but good-natured, and his daughter. A conjurer who needs blood to entice his uncouth spirits. An innkeeper who murders and robs his wealthy guests.