Marlene is a woman in her 40s with a strong body and short, curly red hair. She typically wears coveralls (utility wear) that may be open on top with a tank top under them if she's not working on something. Her face is gorgeous, but for the sadness that pervades her eyes when she's not around her children.
Cool+2 Hard=0 Hot+2 Sharp+2 Weird=0
Cool=0 Hard-1 Hot+1 Sharp+2 Weird=0
Vera is 12, with her mother's face, and long, straight red hair. She's thin, but tall and strong for her age. Running things when Marlene's away has made her grow up fast.
Jimmy is 8, with his mother's hair, and freckles. His propensity for pointing a stick at things and yelling "BANG!" conceals his prodigious skill at defending the family when needed.
Timmy should be Jimmy's twin, but he's just an orphan Marlene picked up when Jimmy recognized their resemblance and brought him home as a joke. They've been inseparable since then.
Sarah is 6. She doesn't talk much since her dad was murdered before her eyes, and is never without the teddy bear that was his last gift to her. When she does speak, it's usually to report a keen observation.
They share a barge they just call Home. It's capacious, and the hand-crafted looks make it clear that it's easily repaired. Unfortunately, even on water, pushing around 2-armor loaded with cargo is a slow, sloppy affair.
Marlene keeps a magnum (3-harm close reload loud) now that she has to resolve disputes by herself, and she tries to keep at least 2-barter worth of trade-able goods on the ship as they make runs to different places. Right now it's tied up in crates of Spices: the difference between a cheap piece of meat and an exotic delicacy.
Marlene's a no shit driver, and her other car is a tank. Well, not really a tank, so much as an assault hovercraft. "Barney" is a fast machine with mounted grenade launchers (4-harm close area messy) and enough capacity to hold a small to medium sized gang. It's covered in spikes and plates (2-armor) but it guzzles gas pretty quickly.
Marlene stole it; inasmuch as you can steal something you built. Jimmy (or was it Timmy?) didn't come back from a port stop, and the next day the best organized of the local (where Marlene came from, off along the water a few days' travel) hellraisers said if she wanted him back, she was going to help them. They were tired of only being able to terrorize the people along the water, and wanted something to project their force inland, but they had to shoot the asshole who started putting it together when he fell behind schedule. Having learned from their mistakes, when Marlene ran into the same trouble, they shot her husband, Barney, instead of her. They didn't know that she had it working, and had just been sandbagging them until she could figure out a way to get her family out safely. Barney's death provided a name for the contraption and the motivation to take back Timmy herself; Vera manned the grenade launcher, and they tore the place to hell on their way out.
Marlene's been observing a lot lately. She's watched the maelstrom long enough to pick up a good weather eye, so she can interact with the spookies using her wits instead of her wackiness.
She's also watched a lot of people. She's learned how to manipulate them better, but realized that sometimes manipulation won't do it, and more toughness is required.
Over the course of the first Nimitz run, Marlene saw more action than she had in a while. Things were different when she was leading a squad instead of just dropping them off. She learned to keep it together under fire, and now enjoys the Coolness that comes from being a Combat Veteran.
When she first arrived at the Chateau, Omie was manning the hailing station, and connected her to Uncle. The Rough Riders held off the attack from what was left of Baby Duck's gang, and she joined the fight against Dog Head.